I have always found Don: awakening an Odball concept-it has been repeatedly made clear, not less than Zandia, that Arakis will immediately kill, fat and digest the foot on Monday without any impossible science-fi texot. Not so, you will be suspicious, a clear setting for the game of survival crafts where gender conventions demand that you start life as some bare losers are raising sticks.
And nevertheless, the awareness is fine, the desert detection is hoisting and the traumatic science -fi environment has a traumatic 24/7 resource gathering that has reduced some colleagues. The PC performance is also viable, with the low in concessions towards the lower veins, though it is not even a chris kanif sharp: some technical accidents need to be patch immediately, while the unrealistic engine 5 depends on its usual turbulent nonsense.
Don: Awareness also shows another UE5 -looking quirky: a graphics settings menu that makes it difficult to increase performance beyond the dark changes, such as employing DLSS or changing the lemon effects associated with ray tracing. You will find My The following blindly clear settings guidelines below, after taking a look at how this clever MMO is renting on different hardware.

Don: Awareness system requirements and PC performance
I do not know why this game needs another 15GB SSD space for the recommended performance. Nevertheless, at least this is the only objectionable aspect of the government’s official sugars. For all CPUs, memory, and once, graphics card requirements are all reasonable, especially expectations of matching with GPU in my test.
Don: Awakening the minimum PC sunglasses
- OS: Windows 10 64 bit or new
- CPU: Intel Core i5-7400 / AMD Ryzen 3 1200
- Rum: 16 GB
- GPU: NVIDIA GTX 1060 6GB / AMD Radeon 5600 Xt
- Direct X version: 12
- Storage: 60GB, SSD Required
Don: Awareness PC Single is recommended
- OS: Windows 10 64 bit or new
- CPU: Intel Core i7-10700K / AMD Ryzen 5 2600x
- Rum: 16 GB
- GPU: NVIDIA RTX 3070 / AMD Radeon 6700 Xt
- Direct X version: 12
- Storage: 75 GB, SSD Required
For example, the GTX 1060, the low quality preset is connected with the quality mode with FSR upscaing, on average 36FPS to 1080p. Using the ancestral resolution TAA, which fell up to 29 FPS, but the high level result for the rock bottom speaking card is not very bad. In the meantime, the recommended Terry RTX 3070, arranged 59Fps in the ancestral 1080p on the ultra-preset-and with standard DLSS, he scored 58FPs, almost matching at 1440p.
Recovery, then, and awareness for the Finom’s estimates also measures the new GPU. At 1080p, relatively HEM Hamble RTX 4060 developed 50Fps and 61FPs on high – not at the RTX 3070 level, but still avoiding so fast that you can avoid it if you prefer it. High resolutions do not stop high frames, either: RTX 4070 was enough for smart 95 FPS at TI 1440p, using both ultra -settings and Quality DLS, and the same card managed 60 FPS after switching to 4K. The new RTX 5080 is also a good fit for this ReZ, with an average of 81Fps ultra and DLSS standard.

Back to the budget, even the steam deck can remain intact, thanks to an “experimental” low and laptop toggle toggle that is accessible through graphics options. A type of minimum format, it looks like lighting and shadow effects, but the performance of the steam deck is impressive-I usually find anywhere between 35fps and 55fps, which depends on the on-screen stirring, and it was from the ultra-performance to the FSR.
It is definitely good to see that a modern, big money game is not so valuable about the need for visual compromises on cheap hardware. He said, there are some places where it can use a little extra polish. Insects, for one thing, are not unusual. After barely an hour on the members I woke up with a spice dream that my vision was completely black, able to move and communicate but could not see anything. Come on the Funkum, this is the opposite of the spice. After a minute, after leaving the server and re -joining, I entered an out -of -bound void, which caused me to leave it helplessly until I reopened the second time.
DLSS 4 Frame Generation is also broken, at least RTX 5080 I experienced it with it. Its 2x and 4X settings included some additional frames, but with an unforgivable cap of 95Fps, a poor increase from 81FPs increased a poorly that I had recorded without them (and, in the case of 4x, some really at the price of sinful input intervals). I have a feeling that this may be another RTX 50 series problem, as the 2X frame generation worked very well on both RTX 4070 TI and RTX 4060, jumping from the latter 77FPs to the 115fps with the frame general with only DLSS standard. But in any case, this is another bulp that needs fixing.

Finally, we have UE5 special: regularly, often heavy turmoil, regardless of, regardless of the overall frame rates, and especially when searching for new areas. Which, how much anxious tons: Awareness you have to remove your base from safety, a lot happens. Therefore, these micro -interpapers are rarely eliminated, and can often kick in the least facilities, such as when you are penetrating a mountain face with a 5 STamina, or when the invader is trying to lose a knee charge against the bandit.
At this point I think, most of us have made their way through a tumultuous unrealistic game or any other game. Nevertheless, it feels especially disappointing because its handheld friendly potato format to ease, in the performance point of view, the game can be quite fine, with high -end PC silky frames balanced fancy effects. Sadness

Don: awakening the best settings guide
There is no way to overcome this turmoil, but it is still capable of stirring with visual settings. At least, not because the ultra -, high, medium and less – not only advanced, but also try to force the DLSS or FSR frame generation. And that, as the RTX 5080 demonstrated, has mixed results.
At the same time, there is no point in fixing every individual setting in the list, because-as has been a matter of multiple sports in recent years, especially the UE5- Many of these will not affect the performance in a way or the other way, unless you are on the weakest or oldest of PC gear. Using my RTX 4060 to test the framerit effect of each sequence, even normal suspects such as shadow quality, plant quality, and viewing distance were performed on ultra as they had reduced.
Great exceptions were GI (global elimination) standards and, through expansion, enable lemons capabilities. Running GI on ultra automatically enables lemons, UE5 built -in -ray tracing, so just reducing this is an easy way to bag the burden of free frames. Remember how RTX 4060 is on an average of 50fps 1080p/Ultra (with advanced/frame generally disabled)? It became less than 76fps with GI quality, and with 72FPs on medium.
The producer of other major frames is, surprisingly, advanced. It is a brain from 1440p and above anyway, even at 1080p, as long as you remain on high quality settings. Specifically, if you have NVIDIA GPU to support this, DLSS is able to use it. Otherwise, I recommend TSR more than FSR, as the previous is less slowly – RTX 4060 vs. FSR’s 74 FPS on 74 FPS, both on equal quality settings – looks crisp and clean while growing up to 1080p.
Now for what I said, but in the list format:
- Thick fade: Off
- Override the Optcling Preset: On
- Advanced method/high quality/resolution scale: DLSS on quality, or TSR on 67 ReZ scale
- Frame Generation method: Off
- GI quality: Medium
- Enable lemons: Off (it should fix itself after leaving GI standards)
- All the rest: Altra preset equal
With these settings, a sharp benchmark got RTX 4060 average 86FPS – which I was getting with ultra -quality and native 1080p not just a huge jump from 50Fps, but is very close to 89FPs that the same GPU achieved using low settings. Once again, many of them are just advanced, but the visual quality of these tools has increased to the point where we do not have to be so scared to deploy them out of high resolutions.
As far as frame generation is concerned, I don’t think it is necessary even when it works properly, though it is such that when the frame general is applied from above, more organic frames reduce the effects of delay. With the ongoing warning that DLSS 4 broke my RTX 5080, I would say that it performed very well on RTX 4060, and further confronted that the new 86FPS average of 137Fps – without serious visual problems or excessive delays. If you have a prepared frame, feel free to test it at least.
All this is from me, but other RPS -based Don: Awareness guides are available, including Jeremy’s role creator reviews, trainers locations guide, and water scouting tips.