Famitsu & Variety interview with Nate Fox and Jason Connell about Ghost of Yotei

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Famitsu & Variety interview with Nate Fox and Jason Connell about Ghost of Yotei

Jason Connell: We really like to make real stories. We thought about what our next original story would be, not before before it was thinking about an under -dug role inside Hokkido. This is not a particularly popular place in many entertainment media, though it is a really popular place for travel. This is an amazing beautiful place in the Edo era with a very dangerous landscape. Keeping this under -dug role here on the struggle for revenge, but keeping all these aspects of the “ghost”: deadly precision fighting, beneficial research, a great open world within the landscape of this beautiful land. Likewise it was born.

Netfox: The relevant humanity is something we really keep near our chest. We want to make sure that these characters are the people you may be related, even though you know someone who lived hundreds of years ago. And when our game feudal lords are influenced by Japan’s history, they are imaginary stories, okay? People who pass through the landscape who encourage this feeling of authenticity, but otherwise are about the experience of these characters when they grow and change and find the places that we want to lose.

Fox: This is the most open game ever. The biggest happiness is just losing. Let you guide your curiosity to the landscape. We see that as the sacred moment we want to develop for the players so that they can feel a lot inside Hokkido, or Ezo, because when we have a game, it was called back. Ezu is a character and itself that is filled with an anthropology of hidden secrets and stories.

CONEL: It is just so wild and full of nature. There is a chance to tell the story a little more wild and rural versions that it was in a big city. There are many biomes to bring in life and to inspire many wonderful and beautiful places. We all have no way to carry, so we choose Cherry some beautiful places and bring them alive for our players.

Fox: We have the advantage of being part of the combat mix. Although Katana is still the most valuable weapon, getting some other opportunities to blow up things never grow bad for a video game.

CONEL: We have teased Kosrigama, and obviously it has two swords, so there is a cool dual running element. In this trailer, there is a frame toward the end where you get to see a spear, called Yari. SUCH SUCH SUC Pakistan is very new to be able to play with such a variety of weapons. Each of them has its own benefits.

Fox: Weapons are certainly a big deal, because specializing in weapons is part of the feeling of cinema. It is necessary for him to be the master of this blade. But we wanted to give the players a greater connection with the weapons and the ground. So within the Ezo, you can find teachers who will teach you how to use this weapon in a very organic manner that you can see within these films. So you have to experience what to develop as a martial artist along with the ATSU.

Different types of dot

Soccer Punch Netfox and Jason Connell share that fans can expect ATSU travel through Hokkido in the “Gust of UT”.


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Fox: We had the help of various advisers to express the people of the time and the Aino culture. Also, like the previous work, we are adding Japanese culture to the film while deepening our research.
Connell: We also went to Hukido to research Aino Culture, and people familiar with Aino Culture introduced us to museums and folk crafts, which we added to the global theory of this film. We also went to the mountains together and had the opportunity to experience collecting wild vegetables.
EarlIn the previous work, a landscape was also offered throughout the island of Sushma, where you can feel a total of four seasons as a whole instead of changing seasons according to the story. Even in this work, we have developed a variety of natural environments that make different seasons feel.

There will be areas where the flowers are completely opened and feel summarized, and the area that feels like spring. And there will also be ice fields that will remind you of the severe cold of the Ezu region.

Fox: Answashi will meet many different people throughout the story. These people can teach or help him. Among them, a wolf is confronted. Through these competitions, enthusiasm strengthens both physically and mentally.

Ezu is like a wolf alone, but through competitions with people, his brain slowly changes. She can also acquire new weapons or teach new fighting techniques.

Earl: Shamsin is a device that can produce a very beautiful head, and I like it very much. You also use it for background music in the game. Those who played the role of Shakochi, and we wanted to give each character a device that would be their trademark.

Shimson is very important for enthusiasm, and the Shemine she is taking it was used by her mother. Traveling with his mother’s used Shimin is one of the things that runs it.

Fox: Once again, there are not only a weapon of turmoil, but there are also bows and weapons that can be thrown to attack. Also, enthusiasm is not what we call Samara, so she does not value the honor of any fighter. Therefore, she fights using everything available on the spot. For example, enthusiasm, after defeating the enemy, can throw weapons of weapons dropped by the enemy for other enemies.
EarlFirst of all, I was only overwhelmed by Hokkido’s wonderful and natural scenes. Uti was so beautiful and so big that I was impressed. I was so impressed with the beauty and size of Mount Uti that I wanted to make it back in a game so that people from all over the world could see it.

Accidentally, I really visited the Mitsumi Castle (also known as Fokima Castle) in Hokkido. I remember how beautiful it was, as I went there as if the cherry flowers opened.

Fox: The story of this movie, like the previous movie, will be an original fiction, which is fully developed by us. The concept of this film is a Japanese era drama and a fusion of the Western, while connects various elements such as Ezuchi’s magnificent Wildren, Local confusion and chaos of the early Edo era, and the threats of chaos of Japanese culture.

www.famitsu.com

2025 年にプレイステーション 5 にて発売予定の、オープンワールド時代劇アクションアドベンチャー『 Gust of Uti 』(ゴースト・オブ・ヨウテイ)) について、開発陣にインタビュー。

Too much, a lot in both interviews.

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