After announcing that its multi -player co -operative shooter FBC: Fire Brake will launch this summer, Ramidi Entertainment told the game award system in detail, which includes both free and paid goods.
In an official post SteamDevelopers distinguish the difference between “requirements”, which are set up with the items obtained through the gameplay, and “classified requirements”, which are only cosmetics only micro transactions.
Requirements are sets of items, including weapons, equipment and cosmetics. Players can get items in requirements using “lost assets” by completing jobs. “Play games, unlock things. Easy,” the developer post read successfully.
Unlike other modern online games, in which stores are offered with timed bill passes and rotating items, FBC: Fire Brake will present its requirements permanently. Players will be able to choose what they want to unlock in any order of custom, and they can make progress in earning items from multiple requirements simultaneously.
Meanwhile, the grade requirements are “premium” cosmetic items set that costs real amount and includes coach’s sets, spray and weapons skins. The post does not specify how much these items will cost, but the studio has promised that they will “have no effect on the gameplay.”
FBC’s Delux Edition: Fire Brake, which goes for an additional $ 10 (the slight price of the base game is $ 40), comes with a “firestarter” rating request, which contains 36 non -lock cosmetic items.
This requirement structure resembles the Heldures 2 Warbands system, which allows players to earn prizes at their own pace and do not pose a potential FOMO risk. As the Game Spot’s FBC: Fire Break preview indicates, the game “You don’t punish you for not playing on its schedule.”
When FBC: Fire Break will launch on June 17, it’s PC, Xbox Series X | S, and PlayStation 5 will be completed with cross -play support. Subscribers of the Game Pass Ultimate and PS Plus (Extra and Premium) can hop on the game on the first day.