Final Fantasy 14’s Composer Says It Was “Hell” Working On FF16 At The Same Time

by lucky
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Abstract

  • Masoshi Sukin has revealed that his experience for working on music for FF14 and FF16 was a “really terrible hell”.

  • According to Sukin, a completely different accent of both sports was a major problem, claiming that “there are 14 different types and 16 stories are needed.”

  • When asked if he would write the final fiction 17, he said he would have to deny the surprise, just because he would need to have “two bodies”.

Final Fantasy 14 has been with such a permanent music for so long that I wonder how the composer Masashi Sokin, in fact, manages it. Fighting, story, character and writing have all poured and drowning at points during the almost fifteen -year -long run -time of the game, but the music has been very good, and Sukin has not only established himself as an excellent final fantasy composer, but is now a great one in the industry.

This will make sense that outside the Square Enxes Final Fantasy 14, he would also like to use the capabilities of the sugar, which was exactly what happened during the development of the final fiction 16. It was a sensible decision to compose the Sakin for the game, especially since the Final Fantasy 14 director Novaki Yoshida was directing. They are both practically integral.

The final fiction 14 composer says it was “hell” working on FF16 at the same time

Final Fantasy 14’s Composer Says It Was “Hell” Working On FF16 At The Same Time

However, just because something looks like a sensible idea, it does not necessarily mean that it is one, because it seems that Sukin’s work burden is a composing for both the Donagrell Extension and final fiction for both, which was very good at the same time. In a recent interview with PC GamesonSokin claimed that working on both sports was a “really terrible hell”.

Relevant

Looking back after five years, I don’t think the final fantasy 7 remake should have been a trinity

Five years later, the final is looking back towards the remake of Fantasy 7: a great game that started a misleading trinity.

Of course, it seems like the final fiction 14 and the final fantasy 16 play a vital ton in the struggle of the two working at the same time, explaining that “14 has a variety of different types and 16 stories are needed”.

“I can’t really come with a special example, mainly because of the total amount of work, but in terms of the spirit that went into the creation of 14 and 16, I would say that it was very different,” says Sukin, “I would say it was very different in the creation of 14 and 16 in terms of the spirit.” “Every day was a really terrible hell – something really beyond the idea of ​​hell.”

Thankfully, Sukin was able to use his experience to work at the final fantasy 14 1.0 and to perform work together in a circle to perform work together, And his efforts won the best music award in the game awardsBut it acknowledges that this is the last time it has two big projects on the way. When asked if they would do this for the final fiction 17 again, Sukan claims that he would have to put “two bodies” to try again.


Final fantasy 14-Tig-Koor.JPG

Final fiction 14

System


Raded

August 27, 2013

Esrb

T for teen – tongue, light blood, sex themes, alcohol use, violence

Engine

In fact, crystal tools engine, but currently it is a custom engine that uses some parts of the luminous engine.

Multi Player

Online Cooperate, Online Multi Player

Steam deck compatibility

Playable



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