Final Fantasy 7 Remake Battle Director’s “Accumulated Knowledge Working On The Various Action Elements Of Monster Hunter” Helped Shape The Game’s Combat

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Abstract

  • Final fantasy 7 remakes fought with an amazing inspiration: Monster Hunter.

  • Cape Com Legend and FF7’s remake beetle director Terki Endo revealed in a recent interview, which has taken advantage of his work to create a “chemical reaction” on the technology of the Monster Hunter: World with Square Anxus.

  • He refrained from watching the other final game, because he believes it will prevent him from advocating the envelope.

Final Fantasy 7 used an active -time war (ATB) system, which allowed enemies to attack whenever their action bar was completed, which roams on a remote usual turn -based methods. However, the remake-that launched 23 years later-fully re-fighting with the Real Time Action, which allows you to use your capabilities in the heat of the moment instead of a row of attacks between party members on the fly.

The new system was designed by Legend Teruki Endo of Cape work, which revealed in an interview Reversal When he was impressed with his work on Monster Hunter when the classic final fantasy 7 fighter was re -imagined.

I really didn’t see different final titles, as I felt as if I tilt them too much, it would prevent me from moving the envelope.

It was kept at the early of the game’s development, but by that time, the Square Enxes had already decided that the remake would not be based on. However, there was no solid idea about what a fight Will It seems, from where Endo came. He worked as a lead game designer on the Monster Hunter: World (and earlier in the series of the series), so he combined with Square’s technology to make “chemical reactions” to his knowledge of his process.

“I wanted to make fun of a command -based war, Endo explained, this feeling you find, not necessarily the system itself.” “So I created this system from the beginning, and it may be accidental that some of its parts feel like other games (such as final imagination 13).”

ATB elements returned to the final fantasy 7 remake

Although the remake of the final fantasy 7 changed the traditional ATB combat for real -time action, it did not completely get rid of the old model. Endo found a unique way to unite the old action bars, filling players with regular attacks to remove special abilities and spells, marrying both systems and explaining the famous JRPG’s famous genre of 90’s.

But this was not an easy task, and Endo revealed that it was the aspect of the remake fighting on which he spent most of his time. “You need to see, for example, how much the ATB gauge accumulates,” he said. “Because you are hurting, and still have to collect it.

The FF7’s remake was a huge success for Square Enxes, which sold more than seven million copies, won the Game Award and Dice Award for the best player play, while two Bafa nominations at home were also named, and it was no longer thanks to its fresh, modern view.

Final Fantasy 7 Remake Battle Director’s “Accumulated Knowledge Working On The Various Action Elements Of Monster Hunter” Helped Shape The Game’s Combat

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April 10, 2020

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