The lost arc was mostly a pleasant surprise to me when I reviewed it in 2022. I enjoyed its amazing ARPG fight and its growing ridiculous MMO story, which, from the rent of traditional fantasy, you moved you into many clown battles and moved to the islands like borrowers. But there came a point where obstacles to growth were thrown down, and my movement in its colorful peninsula prevents my movement from grinding rapidly.
It seems that I am not the only person who has struggled with the development of the lost box, as the developer smiles and the Western publisher of the game are creating a group of changes designed to improve Amazon RPG’s forward speed.
These changes were actually announced in a current series that focused on the Korean version of the game. Later, some community members expressed concerns about various raids, plans to increase gold revenue in Amazon Published a steam blog Identifying how the changes will affect the western version of the lost box.
The most important game in these changes is a nerf for multiple crafts needs, which contain the gold and materials required for multiple tasks, such as advanced honor and coach and weapons decreases by 50 %. Although Amazon explains that the changes are not 1: 1 that is with the Korean version, it plans to implement many of the announcement announced.
The company writes, “We will impose extra and advanced nerve neurf to reduce growth costs for new and back players.” “These changes will help make growth more accessible without the negative effects of gold nerfs.”
Elsewhere, the smile gate looks at the restoration of the losing box mini system, where players can plug jewelry into their abilities to increase their loss or reduce their garbage. The smile gate feels like this system is currently “obstructing both character development and play style flexibility” and thus the potential solution is being checked to make the system more accessible.
In addition, the smiling gate is planning to solve the notorious T3 dead zone of the lost arc, a “famous development pain point” on the role 3 of the character, where the role of the character stops. Apparently this is not special to the western version of the game, and something that the smile gate wants to deal with for some time. Now the studio is actively doing so, though Amazon says he is not able to share the same projects at the moment.
Why is it suddenly focused on the player’s development? Well, it may have to take something from the fact that the retention of the lost arc player is not very good. According to Steam DB, the Western launch of the game was large, which attracted a peak compatible 1.3 million players in February 2022. But this figure has decreased sharply in the next six months and has since decreased permanently.
In the last 24 hours, the lost box attracted 17,000 players at its peak. Although most of the matrix does not have a bad number, it is still a bigger fall than the launch. This is also a The peak of less than 24 hours Compared to fellow Korean MMO Black Desert, a game that Six had won a small time of more than 60,000 harmonious players about six years ago.
From this, it is clear that the lost box is a problem in lifting and catching new players, and it doesn’t surprise me that a wonderful development is a problem. The lost arc proves to be excellent when you are barrels like an intercontinental ballistic missile flying through a circus one of its strange adventures, and I think smiling easily will be more popular, more popular.