The use of motion capture tech on the horse is very high, such as humans, according to Equinox: return developers, except that there are a million more logistic mistakes that can be popups.
Former Heldivers and the World of Warraft Developers have worked on a new multi -player, Open World Horse Riding Management Game called Equinox: return homeBut since the four -foot friends are so central in every part of the adventure, the team decided that they needed to map every animation.
Even how do you go about doing this? “This is the way you do with humans,” Studio director Craig Morrison told Games Radar+. “We put them in the suit, and the white balls went on the suit, and the suit we had, I think it was tailor in Ireland, okay?”
“Finally, actresses and actors were in the suit with helmets and cameras, and the actor of the horse was also in the suit with dots, and with dots on the ears,” CEO Colin Kerg added. “Everything had to be made so that it would do the same thing for the horse as it was for people.”
After auditioning several different horses, the team settled on Bella “very quiet and patient”, which does not seem to have caused any problems during production. The problems come from everything, instead, everything.
Morrison added, “The second factor in occupying a horse is that, we had to set up a facility in Canada in a rain that was so large that the horse was able to trump, and the canter, and the gallop, and we would be able to capture it.”
Kerg explained that he had about 60 cameras “riding from outside the building”, but the wind sometimes used to shake and vibrate the building, “which combines all the cameras.” Therefore, the team had to create a “secondary supersture inside the building to prevent vibration from the weather”.
And as it was not enough, the supersture and the weather delay “pushed things long enough in the season” that the team had only three and a half weeks with actors and Bella in the field of external riding. “Since it was Canada, the temperature fell to a minus 28 degrees, so we did not fall asleep at the surface of the surface. Have been. “
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