Former PlayStation Boss Sean Laden says that when it comes to sports, time is a more important factor than a modern day.
These days many big releases try to become a large -scale designer designed to be played for you for endless time, whether it be a big direct service game like Fortatite or just a huge open world -like Hasan’s professional shadow. And with the game becomes more expensive, the possibility of paying $ 70 for a five -hour game looks like a tough sale. However, the former boss of the PlayStation Sean Laden does not really care about the unnecessary blot in the Games.
While talking Player driven, Laden Talking about the unnecessary recruitment, long games are being made less appealing for players as they grow up and their time is filled with work promises or parents. Liden added, “I don’t need you to spend 100 hours on my game,” I added, “I want you to keep the controller down after 20 hours and be sweaty.”
The irony is that some games of the play station have become guilty of this problem, the last part 2 and with the God of war: Ragnrok was longer than his predecessors (in our last case, it has become more tired because there is barely a moment of sadness in this game).
Laden praised Astro Boat for this, however, saying, “They (Team Asobi) have endless technology they can use. Take a distance forever, and a person needs all memory. But they have made every level good and tight.”
Liden added, “A feeling that we have lost in a way – in some gaming – the idea of ​​completing in the last five, six, seven years.”
Laden recently said that he thinks AA’s games are very few now because they are very big and very small at the same time, so no one wants to fund them.