Former Skyrim dev says “a lot of the great stuff” in the RPG came from the devs having “quite a bit of freedom” to create what they wanted, even if it wasn’t “on schedule”

by pokogame
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Former Skyrim dev says “a lot of the great stuff” in the RPG came from the devs having “quite a bit of freedom” to create what they wanted, even if it wasn’t “on schedule”

It looks like the development of Skyerium Bethesda was now handled in a different way rather than reaching his RPG, because a former giant remembers “the freedom to do what you want to do”, which creates “a lot of things” in the famous fifth Elder Scracles game.

Talk to PC Gamer in an interview At this year’s Game Developers Conference (GDC), former developer of Bethesda, Net Prit Pacile – who served as a global artist on Skyerium – talks about a less stringent approach to the formation of the 2011 RPG, he noted that “we had a lot of freedom to make equipment.” He pointed to the underground city of Blackarich, which was “not at all on the schedule”, and explains: “We just did it and put it inside.”

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