FromSoftware makes the Libra fight easier, with Elden Ring Nightreign’s latest patch making Madness weapons more common

by lucky
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Out software has brought Eldin Ring Knight Tree Servers back online after three hours of maintenance, which began early today. The latest patch of the game, time -time was necessary to deploy version 1.01.3, which is now available in all platforms.

The update 1.01.3 is small enough, and it reaches a little from a week after the release of 1.01.2. Given version numbers, it is not safe not to expect too much mass changes, even if some patch notes are definitely able to highlight.

The latest Night Terine Patch is almost completely made of bug fixes, but it comes with a balance that increases the possibility of looking for weapons with the disease of madness in the loot pool.

The madness is included in the elements of the less used weapons in the game, and its effect is the least useful against the Knight Lord owners – except that the balanced animal’s laboratory. It is very likely that the Vasifware wants the players to go to the maximum madness to make the fight a bit easier.

In the case of Big Fixes, a more entertaining problem indicates a problem that damages some enemies when their weak points are destroyed – as a result of Iron’s marking skills – in terms of situation, more or less than intended.

A dirty bug that worked in the benefit of the players caused damage to electricity when the great ancient dragon’s passive impact force was active, which you get from the bolt of the Granksak weapon.

Read below for full change log:

Eldin Color Night Terine Door
Door … patch note? | Image Credit: Vg247

Normal balance adjustment

Big Fixes

  • When he is enabled to have a “increasing period for the skill of the (guardian) character”, the exposure to the impact of whirlpool skills is adjusted.

  • When the devil’s merchant cursed the event, the Demon Merchant spread near the tide of the night.

  • Settlement a problem where some enemies were damaged when Iron’s “marking” skills were more or less expected than destroying the weak points created by skills.

  • A bug has been fixed where the damage to the electricity from the enemy will be eliminated when the “Bolt of Gransics” will be influenced by the “Great ancient Dragon’s Power”.

  • The final art gauge was more full than expected when attacking some enemies.

  • A Big Fixed where the reliability “is attacked by switching weapons” when applied to the bows and crossboys, the attribute was not properly reflected.

  • A bug was fixed where the amount of runs required for the purchase of extraordinary weapons from the traders of the wrongly calculated traders.

  • A bug fix where the players will lose the fight against the Knight Lord or other night owners after being resurrected from death.

  • A Big Big in some multi -player battles against a Night Lord, where the camera does not appear at the right angle for not targeting the enemy.

  • A bug was fixed where the phantles of the Limold character were not disclosed in the Limold.

  • The game’s credit added staff information.

Only steam adjustment

In other news of the Knight Tree, Data Maner Zoli The Witch recently found out how the controversial review mechanic of the game actually works, which shows some interesting insights behind it all. If you are looking for practical advice instead, our Eldin Ring Night is no better than the Trainian Guide. Press the link, and test new actions each week.

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