Games are meant to be engaging, not exhausting”: Lead dev on promising Soulslike RPG pushes balanced difficulty because “if stress keeps piling up without relief, players will eventually want to quit

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Games are meant to be engaging, not exhausting”: Lead dev on promising Soulslike RPG pushes balanced difficulty because “if stress keeps piling up without relief, players will eventually want to quit

We are in our 14th year of every game which is difficult to be called ‘Dark Spirit’, so it is very safe to say that an important thing associated with gender -like soul is difficult. Software’s Sacrao, Blood Bourne, and Eldin Ring have pushed me towards their limits that will not go away from a low game and a ton of very satisfying moments. Then when I look at someone on a DDR mat or some such a thing, it is a matter of great shame.

But at the same time, I know that not everyone wants to hit the wall against the wall to overcome the battle of a boss in 30 or more time, which is why the first Barrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrbus knows the treasures. Speaking to Gamesradar+, the game’s creative director, Jinno Lee, said, “We wanted success to make success beneficial, but as importantly, we wanted to overcome the challenges. It is a game, finally where justice comes to light.” He added, “If a game is very easy, it does not have a sense of success. If it is very difficult, it causes frustration.”

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