The gaming keyboards are manufactured rapidly, which makes significant progress in the form of switch types and increases customized options, all opening a whole new world of gamers and gamers.
The problem is, though, though, most of the tech is focused on improving efficiency, which is aimed at less and more clearly in the aspirations of the profession and the elite. But it does not have many features that aims to improve the general consumer experience so that more experiences are created for all kinds of players.
I am sure that there are still many possibilities on this front, especially when you consider the spread of such features in other gaming paraphrales, such as hepatics and touch screens. Even the best gaming keyboards lacks such features.
Some of my hopes may be remote pipes, while others think about it is a realistic opportunity to appear in reality. Some may already exist, but are limited to only a limited number of models of one or two brands. If a hardware maker is reading it, note: Because these are the things I want to see in future gaming keyboards.
HAPTOC
If you struggle to get a lot of feedback or immersion from your keyboard inputs, hepatics may help. However, this is a surprise to the Sony’s Dolcy Wireless Controller, and has a feature that makes it one of the best PS5 controllers nearby.
Roger has already tried to hepatics in the peripheral with his hypersensional technology, but it was only used by a few products and it is appropriate to say that he had never really taken it. The brand followed it with Sensa HD Hoptics, but once again added only a few paraphrasal and a gaming chair, in which the keyboards were completely missing.
It seems that the binary nature of their inputs may not be a place for hoptics. But with the recent advent of analog switches, which allows graduate, pressure-based inputs-like analog stimulations in the game pads-it is better integration. Will make
If analog keys can imitate this granular control as well as game pads with proper trip, then adding hepatics to the mixture can cause a meaningful immersion, as shown by the above dual senses. So it may be time for Roger and other manufacturers to have another crack in the keyboard world.
Touch screens
Another recent development of keyboard design is small display. However, they are limited to small, low -minded issues, and do not feature touch screen functionality. But I think this can be a useful feature.
Of course, many people will remember when Apple added a touch bar to its MacBox many years ago, which was good in theory, but it was really tight to be useful.
A large touch screen can add game mechanics, as is the second screen with Nintendo DS’s ability. A keyboard touch screen can be done, which can be added to another interface that can be used for the inventory system and such management in the game, which leads to simple navigation and more interesting conversations.
It does not need a high resolution or may be excessive, and it can be positioned at the bottom of the keyboard, as well as where there can be a track pad. As an alternative, it can be kept up and even straight, so you will not need to bend your neck for its use.
Modular Hardware
You think your sequence, including the screen, will provoke a crowd, but this is the place where my next desire list comes: a modular design.
We’ve set up all kinds and arranges in the world of gaming keyboard, but the problem is that if you get bored or find limits with some kind, you need to buy a completely new unit to get some navigation keys or F -rows.
The modular keyboards are somewhat available, but at risk of repeating yourself, they are not widely available, and more than that they do not offer this type of circle to my mind.
The modular design of the way I am talking about allows you to add and reduce the aforementioned touch screen and reduce them. Instead of connecting them through the cables, they will be directly connected and connect with each other without interruption, forming a single unit without any difference.
Another advantage of modular design is the possibility of better aergonomics. This will allow users to position their setting in a way that is in line with their needs. Such boards can also include more angles keys and tilt stand stands. This feature is already available on keyboard designs.
There is no doubt that a modular board will be expensive, but if you are increased longevity by changing things and increasing your setup, the long -term price will probably improve.
I think these and other aforementioned features will be more attractive than a wider set of gamers, compared to those who are fully focused on performance, as has been for a while. If the new features can increase the immersion, practical and aergonomics of the gaming keyboards, the market will probably spread in many and interesting directions.