I have seen someone anywhere, recently saying something: It is always easy to play a Domisier’s role than hopefuls, because very few people care if you are wrong when you are predicting.
I am not sure if this is completely true, but in writing it is undoubtedly in the back of my mind. The reason for this is that I think the video game industry – namely, western developer publishers set up order, each has made numerous games that cost hundreds of millions and developers in thousands – not just in big trouble, now GTA 6666 is now in a mid -6. I think it’s over. The sports industry as we know it is dead. It doesn’t yet know it.
Big statement, so I tackle my fruits for a minute while I make it a bit. The sports industry as we know – it knows – it looks. Major, publicly traded Western publishers such as Ubesoft, EA, 2K and so on, will release video games on the video games on an annual basis. Some of them are annual franchises, such as call -duty, 2K sports games, or FIFA/FC, while others are made annually through a permanent roster of a kind of permanent roster: Haasan’s faith, away crying, ghost racone, division, etc.
Meanwhile, small, more shop ‘Indi’ Publishers – Your Davolors, Pin Poranus, Capillers, Team 17 and so on will release a stable series of medium -sized sports. The Japanese development scenario will be the second largest participant in the medium. The Indi scene will add thousands of sports every year. Mobile Games Market will achieve billions of useless moments of passengers. Consoles will become cheaper, not too expensive as races go. And each time a new, Zetjist YY service game arrives with various degrees, from Wah’s trail Billier to its spiritual relatives in the League of Legends and Distinity, and then from the pubs, Fortnite, Warzone, Warzone, War Frame, Mini Craft, GTA Online, Apex Legends, Apex Legends.
All of them will usually operate a large -scale secondary ecosystem: dozens of gaming outlets of different sizes, perspectives and tastes, which include (and, be honest, through it) sports reviews, ideology, analysis and yes, promoting sports. And a direct streaming world on the Tweich, where Estports probably, eventually sought some kind of financial foundations, and streamers not only played their free time playing games, but also filled their free minutes to see them.

This video is no longer like the game industry. It feels desperate to admit, and I have no doubt that reading will be restless, especially for those who work in sports themselves, but it has been emphasized again. Now it’s not like the video games industry. The great business net of video games has almost every level, the ground has suddenly turned dramatic in some cases and in some cases.
Last week, another brutal reminder. The EA has joined the large roof entertainment to remove more than 300 people’s positions and cancel another project in the magnificent, terrifying, cursed Titan Fall franchise, as well as in the code Masters to cancel another project in the parking lot. At the same time, Fandem, the owner of the Games Media icon -giant bomb wiki farm, has seen the departure of the big staff to interfere with staff ownership. And Polygon, which had many of our friends and colleagues (including Urugamar’s former students, Matt Rynolds and Oli Welsh), has just sold Volks and immediately voluntees have sold it in exchange for a misconduct. All this is bleeding, either clearly or clearly, in the name of more sacrifices on the great altar of eternal development.
Labeling these latest casualties is the only case for the foolishness of the industry, another case for another case that continues to shoot MBA fuel feet, but here is more. As a former sports journalist Alana Pierce indicated In a recent, widespread joint video, they are happening, yes, because video games have stopped growing their audience rapidly and instead of investors, the “adult” industry has become.
But this is also the reason for two other reasons: first, that the investor is another, raising claims (which increase claims that we report that music is at least partially a partial game for more investment in the Xbox). And second, these video games are not just fulfilling their audience because there are no other people to play them in the world, but because they are now spending extraordinary amounts of time on social media watching extraordinary videos.
This can make the most of the search for the causes of video games problems may seem like old news – this still makes a difference? Well in this case, because these are the types of types that are not going away at any time. For example, social video, not only affects the amount of time in playing games, but the time they spend with everything they around. Although Ticotok whispered the thumbs of the Idol by crushing candy, for example, he also took the tux, which laid 35 % of his workforce last year (with greater fear with the staff), and YouTube, where some of the creators are now open to the war. This is the same pressure that is being felt everywhere in entertainment, Where senior TV producer shelf stacking is forced to take jobs While viewers and profits are disturbed.
This is the case with the game preparation, where medium developers are now talking about a budget fight, just as the publishers say, to hedge your risk with a M 10 million pts 10 separate M 1 million (a million quad is less than your growth: these are 10,000 people in a year for three years). And once again for the ongoing defamation of the Triple-A Games, where the choice of Ubisoft is already feeling pressure by dividing his business into a scabal to invest.
M 350m, five to seven years of development cycle is no longer seen beyond a handful of exceptions (see: GTA 6), and the wasted axes for the living service of the publishers have increased the financial problems. Savior, in shapes of different FADs – blockchain! Metors! NFTS! – With the content produced by the UGC, or the user, has been seen as modern and highly viable, there is hardly any possibility. Roblox, leader in this suspicious world, Continues to suffer losses in hundreds of millions. AI, which is defined, has long been indicated as the next.

All of this reaches us GTA 6, which has been seen as the last stronghold of video games this year, along with Switch 2. The idea that many (including the author!) Have succeeded here that the GTA’s assumed mega popularity, when it arrives, will be a growing wave that will raise all the boats for video games, which has brought the public’s attention to a medium, which is probably on one side, after each other. With the GTA 6, the argument goes on, the video games will probably return to the trend again.
The problem is Ticotok, something that decides massive trends these days, actually Is self -trend. The GTA 6 will be hot, there is no doubt, but will it be more hot than the place where you can see unlimited videos about GTA 6 in the palm of your hand? And many other such places, Instagram and Facebook and Bluesky and YouTube shorts and X, which have been engineered with such brutal performance to pay attention to you every second?
What it means for a user, not much before. The real effects of this equipment have a huge delay – the developers were warning me about the mild dams in production pipelines in early February 2020, which we didn’t really start to feel by 2024. There is still a lot of sports through production – for example – where they are more meaningful to them that is more meaningful for them. And so in the next two years, things, probably, will look perfectly similar to how they look right now, occasionally with big releases. Rights And The future safety As the old guard shines.
But over time it will change. In the traditional sense, there will be less triple games, and those who are left will be exempt, either in the declining GTA mold – if GTA 6 takes 12 years, how tall GTA 7? Does it completely change the point of view in something like old days? Or even reach exactly? – Or from secondary privileges platform holders, or still independent studios such as Lauren, who know their limits and only need to be profitable to fund the next one. Or, as we are already seeing, in the form of more remasters and sports ports that barely come out tomorrow.

Handshed – And I appreciate that all this has felt sad instead, so bear with me – it will end there, that the unusual creativity of this medium is permanent, that developers are involved in the TV producers in the supermarket shelf.
However, the hope of me expects something different. The alternative is: that we look at more studios from the keen or developers, where the funding allows for it. That we see that more and more people are looking for Lauren, or like Hello Games or Superjint, or even smaller Santa Ragon or Smogo’s little choices. That more and more developer publishers eventually, slowly, start learning their lessons, and looking at the CD project in Japan, or Cape work and Nintendo. The global change continues, with South Korea, China and more than more sports.
And that the free scene is fighting, not as a savior, in view of its hereditary instability and tremendous threat, but with sports such as Blue Prince, Promise Shubnker Agency and Demillett, as a vision of protest and protest. We have seen that similar crushes affect music, cinema and television, and despite the difficulties they have decorated against them, their creators can never die, and those methods of deep new status, entertainment and art can never die, and will never be possible. The industry, as we know, may suffer from a breakdown, but it would be new to replace it. The sports industry is dead. Keep the sports industry alive for a long time, and all this. Whatever the new industry takes, the very human desire to create and play will always be more than the things that try to squash it.