Hands-on: Donkey Kong Bananza is extremely Super Mario Odyssey-coded, but also nails that delicious, specific Rare flair

by lucky
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There is a new tradition of Nintendo. Pre -release, it doesn’t really talk about who makes it a game. This is a part of the Nintendo’s extensive strategy to focus on experiments rather than people. So when it is a pleasure to know that the Studio behind the Super Mario Odyssey is behind the latest journey of Donkey Kong, but we do not really know if it is. But it is sure Seems to be It’s like

One of the biggest surprises for me when playing Donkey Kong banana for half an hour in the world’s first Nintendo Switch 2 Hands is how much Odyssey it is. The core mechanic is the same – but structurally, it’s exactly the same as Mario’s storm switch adventure.

It makes it a Rarely Nintendo Game – Pin unintentional – because watching Nintendo a formula is really unusual that works for a franchise and transplant it directly to the other. However, a transplant here is clearly occurring – and really, the Semin patient is healthy.

What I mean, to clarify, is that the large -scale goals of 3D platformers have been left in favor of small -purpose large open zones. They take many forms and different: I saw war competitions, brain teaser puzzles, and straight -up platforming challenges. Some of your goals are merely cleverly hidden. Odyssey’s moon has been replaced with golden banana. But it feels like an Odyssey.

Core Mechanic indeed. Has been changed. Gone, cape, its place is uncertain. For a particular people Advanced Age that is well remembered by Xbox 360 I can describe this game as a red faction Guerrilla: This is everything we saw years ago, where you can break 90 % of any level of geometry that you can see in the dust. Dig, dig. Pomel through the mountains. Take the giant pieces out of the ground and then use the Grower controls to throw the purpose so that a high -flying enemy can be removed from the sky.


Hands-on: Donkey Kong Bananza is extremely Super Mario Odyssey-coded, but also nails that delicious, specific Rare flair
This is definitely a very role. | Image Credit: Nintendo

It fits DK well, and is a very Nintendo -like cidise for destruction where it does not feel that DK is breaking the goods because he is angry. There are beds in the way, obviously, but DI is flattening these levels because it is Recreation. He is all the time.

The game we play is largely, but it saw me with some menu indicators and will work basically to the D -D -stage, stage to stage, deep and deep in one ear. An indicator shows that anyway, what ‘floor’ I am. Destruction is the key to every destination, which is why you are really given an amazing 3D map that reminds me of the people of Matrod Prime Games. You can tilt, zoom and Orients this 3D map so that you are in great detail to see you – which is ideal when you can break your path in the middle of a mountain and get confused as to where you are.

Nintendo actively encouraged us to play a limited demo more than once, noting that this is a game that has a lot to discover. This is true. Like Odyssey, you can only go away in a stage and lose yourself. You can see what is clearly banana, then stop scratching your head to how to reach it. You can hit your head against this wall for a while, or just walk – because another discovery is inevitably around the corner.


Donkey Kong, mid -sash, breaking the bold with his fists.
Channeling its inner Chris Redfield, is it? | Image Credit: Nintendo

In a sense, structural similarities with Odyssey make bananas a strange amount. Here we have two major flagship games of Nintendo for Switch 2 launch window, and here we have Mario Cart (which is open world or not, is still a lot of mario cart), and a Di game that is very much familiar with the first real 3DD plateformer in about 25 years.

But, like the softening of the switch 2 hardware, the wheel may not have to be re -energized. Mario Odyssey was great. Her cutting -shaped structure also made her an absolute slam sting with underage children, as a proper age -breast friend confirmed me. Perhaps this is a formula that should be ported – and perhaps the inherent differences between Mario and DK’s characters, with their very different skills, would be enough to distinguish. It works.

And with all of this, one more thing to say – is a way in which it does not match Odisi at all. It is in a simple note: the spirit of rare is in it. Clearly, this is definitely the title of D made in Japan. But whatever is behind him, he has withdrawn and he has fully seen that the rare construction of the 90s and the retro studies has been expanded later. There is something about the shape of the game, the gigly eyes and all, which feels like the marriage of the vision of the modern 3D Mario of the rare KD and the Nintendo EPD.

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