Sweet Third Personal Hurricane Fighting and Broding Atmosphere Hell is we At first glance, ‘Solice Like’ screams, but this upcoming action game of Montreal developer is very common with classic adventure titles. I went to my two -and -a -half -hour hand -on session to expect Added Or Mortal shellBut what I found was quite unique.
In the mid -1990s, Hadia’s fantasy center, a highly -haired military desert, Remi, is returning home after a long time. The region is in the middle of a brutal civil war, caused by conflicts between its various ethnic groups. It is a dark imaginary world that once feels reliable and realistic, but is still so strange that it is interesting.
Through the unrealistic engine 5, everything that I well detected through dirt paths that looks great to the bodies of the bone dense forests and the bodies of the mud and the destroyed military equipment, which is unhealthy and unhealthy.
Modern fantasy
“I like to say that the world is a mixture between British rural areas and Eastern Europe. Finally, it increases substantially, it is slightly like a new jungle. You find a bit of this old school Disney, with strange, curved trees and sharp things,” Hell is we In an interview after my session, a creative director and art director, Jonathan Jacks Beltty.
“This is a confrontation between the old and the new in the game, you really feel that they are living in their ruins. They are living in their history.”
Under the catastrophe caused by the ongoing civil war, the route of an ancient civilization is almost crossed. Large stone structures appear on the horizon, and you often stumble in small monuments with marks in unknown language when you discover. He added, “I want to compare it to Cairo. If you go to Cairo, the city is modern, but in his back he is Mr. Pyramid.”
“For a long time, no one remembered what they were, who made them, they could no longer read the Hyrridgephs. The place was buried in half the sand, which created this strange place of deep history and modernity.”
Nevertheless, Hadia and her civil war are not based on a particular country or conflict. He added, “We have not spent a second, me and Matthew, my lead author, actually geographically detected it. This is not the purpose. It is not an alternative universe, it is on earth, it is during our time, but where it is not important.” “Which countries are with him, even I don’t know, and I don’t care.”
Out of time
Though Hell is we Developed in the early 1990s, the creative director and the art director is described as a “dreadful civil war” which will be interesting to approach, when it comes to technology in the team, the team did not refrain from taking many creative freedoms.
Rammy has taken a handheld computer, and its neon green LCD list makes a list of its discoveries. She is soon equipped with a high -tech drone, which rotates behind her or sticks on her shoulder and offers built -in torch and scanning capabilities.
“How Remi eliminates herself, the things she gets, and that you are far more developed than the game. Jacks’ belts are the reasons behind it. Metal gearOkay? Metal Gear Solid 3 It takes place in the 60s during the Cold War, but you have a shgod running. Even for today, it is more advanced.
Rami may have access to some future equipment, but the way he visits the world is a decisive old age. Hell if we There is no marker for any purpose, or even a dedicated map. It is up to you to work on what you do and where to go.
It is up to you to work on what you do and where to go.
This, Jacks-Beltate acknowledged, is a threat, and a bold decision that is not possible in the AAA development space. He warned, “I think you need to be careful when you decide to do so.” “If your game costs half a billion dollars and you want to try to sell it to 50 million people, you have to make sure you need such a wide audience.”
Nevertheless, he argues that the move respects the intelligence of the audience more and increases the overall experience. “I think it can be fun to be properly lost in a game. It needs to be ensured that it has its limits, but this is a complete part of our medium. And how do you do it? Well, honestly, we were just influenced by real life. The real life is 3D and we have a world and our eyes and eyes.”
You are not fully disorganized, however, a small conversation with a handful of non -playable characters (NPC) often points to your goal. Although Jacks Beltate has said, “It’s just a bloody compass, and nothing” and just shows what direction you are going.
There, around around, around around around, around around around, around around around, around around.
You can assume that this hand -packed approach to the player’s guidance means that there will be relatively fewer goals to keep things easier, but Jacks Beltat says this is not the case: “We do not use the terms like this, because we do not use the terms in the game, because we do not use it. There are ‘. “
Investigations are effectively your central struggle, which creates your understanding of the main story. In the early part of the game I played, Rami’s investigation involved going to the village where his parents were trying to find them. I also face a lot of content, often in the form of forgotten letters or in the form of wrong places, they also need to meet with their owners.
He added, “We also have what we call the mystery, which is usually tied to Hadia’s strange past, its medieval period, and even its really deep history, usually more than almost pre -pre -history. We are talking like 1000 years ago.
Initially, you have access to the APC, an armored vehicle you can use for a high -speed travel between areas. It is a semi -open world structure, which has questions and supplement questions that are designed to revise you over the old environment. “Golden Path, on the main story, there are some maps that you have to go back, which I think is a story.
Then Jacks Beltate compared the overall structure to the classic point and click titles: “Basically my inspiration, (…) Blade Runner Adventure game from Westwood. It’s a 1997 game – I’m far more old than my eyes – and it’s amazing. This is a game of investigation, which has clues and all. On the basis of the Creeks, the places will be unlocking around the LA, and then you will take it to your spinner, and it is, ‘Oh, now this time has been unlocking because I heard a suspect went there,’ and then you go there. For,,,,,,,,,, for,, for,,,, for,,,, for,,, for,,,, for,,,, for,,,, for,,, for,,, for,,, for,,, for,,,, for,,, for,,, for,,,, for,,, for,,,, for,,, for,,, for,,,, for,,, for,,, for,,,, for,,, for,,,, for,,, for,,,, for,,, for,,,, for,,, for,,,, for,,,, for,,,, for,,,, for,,,, for,,,, for,,,, for,,, for,,, for,,, for,,, for,,,,, for,,,, for,,,, for,,,, for,, for,.Hell is we) It is so, and it is fun. “
However, this is not the only comparison, and it is clear that the effects here come from many genders. “Sometimes people ask me, ‘What kind of game is this? I can’t really put my finger on it.” He starts.
“In the day, we did not have so much obsession with these categories. There is a fight, an adventure, and research. There is a world, there are there, there are secrets, a story. It is. Symptoms of Zelda: a link to the past. Although the game is not Metrodwania. Its progress and puzzles more like Silent hill Or Residential evil.
I definitely enjoyed my time Hell is weAlthough I am interested in seeing whether the old school’s approach to the team’s design can be in line with the expectations of modern audiences.
The game is set to release on September 4, 2025 for PC, PlayStation 5, Xbox Series X, and Series S, though PC players will have the opportunity to try an hour of game next month via a steam next Festium demo.