Helldivers 2 and Palworld devs wish players understood that ‘easy’ additions and updates are sometimes really hard: ‘That’s half a year’s work. That takes six months’

by lucky
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I never envy the game developers, nor do I envy the assumptions they have to hear from their players again and again. Such assumptions, such as ‘why did they not include a theft/crime system?’ Or ‘Why don’t they just do that, it’s so easy?’ And, most of all, ‘these giant are so slow’. As a critic, I might be able to stink at the last product – but I never doubt that people worked hard, even when it was smelly.

The same frustration is clear in some of the recent mega interviews GamesraderAustin Wood – which is worth reading. It is a gathering of dozens of developers all over the industry, who want to remove myths about how they make their sports.

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