Almost every element of Heldors 2 is dripping with sarcasm. Sound lines, stories, and even individual coaches are pieces of parody patriotism, while telling the story about what can happen if corruption increases. Well, everything except music.
During a conversation at the Game Developers Conference in San Francisco, 2025, Haldures 2 Composer Wilbert Rouge, II said, “This is languageism, but it has been promoted without promoting modern harmony production, and without any proposal other than the bravery of the soldiers.” “The sarcasm works because the music believes it is pure patriotic love without irony or criticism.”
Rogot pigeons the process of techniques and thoughts behind his musical work in Haldures 2, breaking the fact that he has created music for every alien generation, extraction theme, and other songs of the whole game. He spoke on his point of view of scoring call of duty: World War 2, where his goals were to set the setting of World War II, while the main characters felt that the real people were facing the fear of war and Adrenaline.
“Rougot said,” More than the top camera (in Heldors 1), the shoulder -to -shoulder camera transfer and shutdown angles (in Haldures 2) gave us the opportunity to imitate the life of an individual. ” “Haldures 2 added the language of global design, environment, art, and even more than the dialogue. So I molded the memory of the concept of war that I could name as super patriotism.”
Due to this procedure, several songs were heard within Haldures 2 that they would fit in any dramatic way of World War II, which caused nationalism to crank up to eleven. How did the Rogot mention OD for freedomFor example, Patten, like Patten, pays tribute to military films scored by Goldsmith.

Wilbert Rogot, II
Roget is a experienced composer of video games and more, who served as a staff composer in Lucasarts on projects like Star Wars: Old Republic and Star Wars: First attack. Recently, it consists of music for Haldures 2, Star Wars: Out Loose, Muttal Combat 1, and Call of Duty: WBB Blu -2.
The second half of the Rogot’s point of view was called the reality of war, in fact leads to the horrors that have taken place as a hell. He emphasized that the personal experience of every soldier was full of unimaginable horrors. Music had to reflect the intense emotions that were felt by the soldiers fighting these enemies.
“The combat against automotions is more strategic because their enemies have their own guns,” said Roget.
Rogot’s stumping, combined with metal ringing, metals, granular factory noise, manufactured piano rhythm, and other elements became musical back drop for it. Automaton Lashkar.

The third priority of the Rogot was to represent entertainment players, which means to be a foreigner while cutting the grass. No diver was behind, was How to communicate with the game method that the players have once again gained the right to listen to the super patrol music. It has to make it alive to hear the theme of players in fact, and once they sing, the idea reinforces the idea that these soldiers are sincerely convinced that the war they are fighting is good and necessary.
“Although the story and the dialogue are clearly sarcastic, the music of Helders 2 takes a sincere stance,” said Roget. “It shows a horrific war against some unbearable alien enemies, and when the gameplay is attached to the ruthless difficulties, the purpose is to lose the players completely in fiction, become part of something bigger than themselves. So the music is as authentic and as authentic.”