Helldivers 2 Fans Want Enemies To Start Making More Noise

by lucky
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Abstract

  • Haldures 2 fans are disappointed with silent enemies, yet there are large scale machines.

  • A Reddate user named Jahdavis 27 completely presents the issue, which has a video in which they are ambushed by two large tanks within 20 seconds of each other.

  • The players are demanding the Aero Head to give more voices to the enemies when they are not in the opinion of the player, because many people believe that it is a priority for reform.

Haldures 2 are in a very good place (though something is getting a bit restless), fans are fighting against terminals, automotions and bright in an attempt to stop the black hole from being consumed by the Super Earth. Now more than ever, the battlefield is combining with enemies on a large scale that is a threat to freedom, whether they are chargers, tanks, halks, or harvesting.

If you are caught without the right goods, it can be difficult to take them down, and it also does not help that they are capable of hiding you. Yes, despite their mass size, Haldures 2 players have repeatedly occurring major combat machines and are stealthily on them during the monster battles, thanks to which there is a problem with the game camera.

Heldors 2 fans want the enemy to start shouting more

A Reddate User called Jahdovis 27 This issue offers one of the most ridiculous examples that you will never see. In the video that they share with the Heldors with the Subardet, they can be seen making their way through a snowstorm, and it can be seen that a tank emerges quietly from the front of them. They deal with it, just turn to another tank and face to face, which managed to stick to them.

Relevant

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This is not just a tank, because the other players in the answers are also a problem with both the chargers and the barricans, even though effective chains are strapped in their arms. A user named Sustor 8146 says the problem has made them “baseless”, and they always ensure their mini -map checks every 2 seconds, while a user named Kahlzella_da_Bos believes it is disturbing “We have a problem with this problem for a day”.

Many people think that this problem is a mixture of sound priority and camera problems, because whenever a player goes away from them, the enemies are substantially drowned by other sources of noise. Even the player’s footsteps are higher than some enemies, and fans just want the noise that they face away from the enemies. Hopefully, Aerob Head will do something about it, before I am ambushed through another charger.


Mixing-07-DEC-2024-08-55-Am-6495.jpg

Heldors 2

System

Raded

February 8, 2024

Esrb

Blood and Gore for ad adult 17+, causing severe violence

Manufacturer (tongues)

Aero Head Game Studios

Engine

Bitsquid



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