Heldors 2 The aero head game has been widely for studios, and the team working on it has only expanded it, the current staff is six times higher than the size of the group that initially worked on the third person’s shooter.
In a conversation in the GDC, Senior Materials Artist Roman Lemir presented a short timeline for the extension of the giant team since the sequel began in 2016. “There were 20 people at the beginning of the project, and when it was released in February 2024, it was 105.” “Now we are currently about 130 130 people.”
It is apparently not counting additional gods from “other studios” that helps with the “continued development” of Holders 2, and still, in a year since its inception, the team is still growing – aerob head is currently currently. Having the Heldors 2 Product DirectorFor example.
Despite the constant popularity of Heldurers 2, it looks like aerospace is planning for the future. At the end of the last year, the creative director Johann Pilestt confirmed that they were Already “working on high concept” for “next aero head game,” So we have to wait and see what that is. It is worth noting that the first Haldures game was released in 2015, so just one year before work on the sequel – who knows, may be in a tri -pipeline? Pilusett has earlier noted that “we are increasing Haldures 2 to Holders 3,” although it could be more in relation to the ongoing support for the current game, rather than a clear confirmation of three quail plans.
Aero Head Game Studios just released a new Heldurers 2 patch that has made the shooter “a bit difficult”. And announced new Heldors 2 Border Line Justice Warband.