
Earlier this month, a smart small tower defense game was released, and at least the demo is very good. In gnomes, you have been charged with a small army of angry bearded friends in the red hats who have to build their beautiful small garden and then defend it from the Goblin attack. They are amazingly vicious.
After each wave, the field grows up and the enemy spin points change, and you will have to keep the small houses and trees used to shine goals in the fields that hit goals. Being a smart gardener, also a smart gardener, also knows how to benefit useful mourning clothing and damages the foolishness to break the goblin through them.
This is a simple setup that produces considerable complexity that GNomes sold more than 10,000 copies and has gained 98 % positive consumer review status on steam with 563 reviews at press time.
A few hours with the demo convinced me that this was something special, seeing that each playthrough combines both the and the prediction-and-predictor-if the Vishwic Bispock content is mixed. In each run you are chosen to have a Gnoma Guild, which determines your early economy and gland, but is brutally removed because there is a different set of vocabulary, tools, plants, buildings and new glands in the shop between each round.
I can’t even speak enough for a random map. These are just cool things that expand the world, adding a new region. Very few forests and naked swamp patches that can pass Govt. But you can’t do that. Even you can get the ones that change the world itself! I found something that changed everywhere that was kept in fertile soil for the next period, ready to plant fresh crops.
You can find Gnomes for GN 10 on Steam.