There is no shortage of fantasy -based RPGs such as D&D, but the hero and the Magic Tabletup Roll playing game hero is one of his sleeves: battles.
Instead of loosening the medieval world through Elos, Dwarfs and various other clutches, you have the help of troops leading the commander leading the commander to the commander’s plate armored shoes. Carrings are a day’s layout, resulting in the day, which provides a very different taste from the D&D and the best tabletop RPG.
Prior to the Kickstarter campaign of Modefus Entertainment and Lance Macbury Publishing on May 6, I caught lead writer and designer Zebinio ‘Z’ Zach with Lance MacBrew publishing. What did they say about the latest TTRPG on the block?
- GR+: For anyone who is not familiar with the hero and magic heroes, can you give us a fast rounder while making the franchise special?
Hero and Magic’s heroes are a turn -based strategy game series that connects resource management, military building, and grid -based battlefields. You look for an imaginary world, collect resources, occupy the town, recruit units, and fight both AI and other players. But what does it stand?
This game is nothing short of a cultural trend – as long as you can run it back… and will continue to rely on me, you want to play a lot of again. With mechanics and a kind of environment, with which you draw deep and deep, it is incredibly easy to jump friendly with newcomers. It is the perfect blend of ‘easy to choose, mastering’. And for experienced veterans? Strategic depth is gross addiction. There is always one of the reasons for playing another away.
And let’s be real – players Affection Art and music. In the Heroes III, the visual and this legendary sound track are stood in the memory of anyone who has ever touched the game. At that time it was really different – and it is like a good wine.
But what really made it magical was how he gathered people. Back when internet access was luxury, not default, hero Give us some rare – hot set multi -player. A PC, a group of friends, and this special kind of energy you get when everyone revolves around the screen, plans, plans, and waits for his turn. It felt a tabletop as a RPG session, honestly – and this is an element that we really did our best.
It was not just playing a game. It was Being part of Of something – together.
- There is no shortage of fantasy tabletop RPG, so what does it face with a crowd?
Certainly, there are many games that allow you to step into the shoes of sorcerers, fighters or bullying. But the heroes and the heroes of the Magic 2D20 (HMM2D20) are completely something else.
Here, you just don’t play a character – you play someone that matters. Enough to create a path of history is so powerful, even if they are just starting their journey. Each player becomes a military commander – an experienced leader who orders soldiers and makes big decisions.
But this is not a solo campaign. Each hero is part of a team – uniformly, united, united with a common purpose and bound to a particular town, which grows and develops with the beginning of the campaign.
And do not forget “power and magic” in the title. Regardless of the class, every hero has access to elementary magic. Certainly, a wild or Maulvi can specialize in spelling. And on the contrary: Spell Casters are not weak, the tower-linked bookstores are hard-hitting champions, which are fully able to stop themselves.
As far as 2D20 mechanics is concerned – the Canon is 2D20, and it is very good on its own, but it is a different type of fantasy. HOMM2D20 focused, focusing on individual survival, focusing on strategic action and collective heroism – with more than magic indicators. This system is promoted to tension between morale, fate and danger-a trilateral confrontation of matriculations that transforms every scene into a dynamic tug of war between cinema victory and increasing danger.
- When you translate the series into a TTRPG form, what were some key ‘essential things’?
Beyond battles and town development, Homm2D20 is committed to bring back famous factions and units from the video game.
But we are not just staying on the tick. Each unit is designed not only to reflect its statistics and mechanics from the original game, but also how the players have felt their use – strategies, memes, community headcons, whole sound. Whether it is suicide gramlins, wall frauds, or irrelevant Grand Elvis-if it is important because of it, we want the RPG to make a difference.
Our goal is to not only remember the players in the way these units, but in fact, to revive the imaginary concept of their bow.
And, of course, we can’t leave the rest of the magic: legendary mantra, unforgettable patterns, and the world’s unruly taste – such as rolling for astronomy, discovering a hidden magic, throwing a coin in a fountain of good fortune, or raising rumors in a smokeless fourth.
Heroes have always achieved the development of their enthusiastic fan base, and we are embracing this energy – just as the real developers did, welcomed the way in the Hover of the Ghari. It is just fine that we respect this legacy by giving players full experience.
- The leading armies in the war are something for which the heroes’ games are the most famous. How do you re -make this experience in pen and paper RPG?
However, when it comes to battles, the chaos of the battlefield, the weight of the choice of strategy, and the sharp stake of every move will change – or instead of spreading. But do not expect it to turn into a small clash game or a tough tactical SIM. Homm2D20 is about brave allegations, criminal bullfus, frustrated last stands, and excellent, sacrificial exercises. The kind of steps that make up the legends.
We want the players to feel as if they are riding on their behemoth head, making steel collisions with the Gorgons, or putting clutch support spells under the children of cyclopian birds.
What we are making is not a Tabletop War game. It is a story -driven, high stake, high -speed adventure. When the war explodes, we are similarly important – like your favorite fantasy or historical epic. This is the story you always imagined in your head in your child, see your favorite unit crushing your enemies in the PC game – now, you have to play it, in fact.
- Something that stands about the entries before me is a combination of science -fi and fantasy, which is ancient with ancient tech and through the world of sowing. Can we expect to see its detection within TTRPG?
This is not the version of the heroes where you wake up one day and discover that the world is a ship. Although we like the combination of science -fi and fantasy, in Homm2D20 we keep it fully maintained in high fantasy. Our focus is on the fantasy side – there is no hidden science fiction behind the curtain.
- This game takes us back to Annroot. Where are we in terms of wider story, and why this particular moment was chosen in time?
We have chosen a moment that provides the heroes’ characters to influence the fate of Annot and make their names in the legendary. The game begins when Catherine lands on the coast of Antigrich.
There is a storm of antigovings – and your hero has been thrown straight into his heart. As the crew and the Tatalia enter the border, the warbands and the fences incite the war-torn kingdom, and turn each clash into a chance-or wait for the deception. Diaja’s Nicroominars shake dishes with dark magic and deadly politics, and eliminate stability with murder and murderous corruption. Meanwhile, the ancient powers of Griffins and Angels are once again landing on the battlefield, and are sliping behind a kingdom banners who are on the path to destruction.
And as it is hoped that the flickering, the epophole and the strike are aimed at the heart of Studuk, Studuk, Erritia. Their purpose? The Queen’s forces burn the capital on the ground before boarding it.
It is epic. It is cruel. And in the middle of all: your heroes – ready to change the maize or will flow. This is not just a background. It is your opportunity to renew the destiny of Anhroth.
We all know how the story of Anwarut ends in the video game. But at the moment when we hand over the world to GM and players, Their The story is over. A new timeline begins – where anything can happen.
The basic principle book will have a detailed timeline of key events, and it will depend on the players where to step. From there they will be able to create the story that comes out in their style.
- Are there any unexpected challenges to develop this game? Equally, have you enjoyed the most about this process?
The biggest challenge has become one of the most enjoyable parts of development. Balanced fighting, testing various mechanics, testing of filtration systems – this is a big move, especially with a permanent series of impression that we are receiving from Poland and beyond players.
As RPG designers dismisses us, what is really the opportunity to dive into the color row of bloodlines and character classes – fourteen of them are exactly. What was possible in the PC game – or the need for this matter has become more than the need. These are not just state blocks – they are cultures, philosophies, ways to think. Does nicrominar stimulate? How does a man feel playing a diagon? What is the global ideology of ancient, cold blood lizards, and why do they have such a low spin rate?
A real highlights of this project are cooperating with incredibly talented artists. Jeans Lund Force reflected the role for the Quick Start and Paul Ritesh Chef and provided the epic cover for the basic principle book – and a personal favorite of ours: a moody nicopolis scene that impressed … well, we will leave the players to discover. It’s in Quick Start, and we are sure that at least some people will accept this reference.
- To finish, do you have something you want to say to fans who are passionate about coming back to Anirut?
We want it to feel like the withdrawal of anority – but deeply, more than a lot. One that cannot fully capture the computer game: emotion, weight weight, momentarily dramatic effect of decisions, and the joy of telling a joint story around a table with friends. We hope the world will feel familiar and new. We want to feel our players at home, while still feeling the sensation of some fresh discovery.
And perhaps most importantly, we have the most wishing to allow the hero and the Magic III hero, a title that has attracted many people to the first place – in some cases, to the tooliken or D&D once again, which impressed a whole new generation of fans.
Kickstarter for Hero of Will and Magic 2D20 will arrive soon, but unless it happens, why not check The best game of the board Or The best card games?