Death Standing 2: The beach is set to release at PlayStation 5 in June, and let’s hope that this time it will not take eight months to come to the PC. Creator and director Hido Kojima has just worked now A big interview with IGN With some preview coverage, within which he cannot stop comparing metal gear.
It has been a significant factor in death, which also increases the marketing of 2. The 10 -minute long trailer (yes, really) releases metal gear links in March, the new character Neil gave us a new version of snake bandana tingling, and a match unclear reminded the metal gear Rex.
Clearly, the metal gear is a kanami property and none of these references or echoes are any person: but it seems too much that Kojima, which has firmly established the preparation of itself and Kojima, is now more comfortable than its inheritance. To the extent, when explaining the differences between the stress of death and its sequel, it immediately reaches the metal gear for solid and jump between its own sequel.
“I want to ask you to think until the start of the metal gear solid,” Kojima told IGN. “At first, no weapons are visible, and you get them only after going over the elevator. In the beginning, we will start to lift the players and kill the enemies, so we decided not to do so consciously.
“Still, we had to design metal gear solid so that the players learned how the stealth works. Metal Gear solid 2 Wee, we made it a little easier to use weapons and made the purpose of specific parts using the POV angle, because many players were already aware of the stealth games.
“This was the same for the tension of death. There are not many games about delivery, so we have to first be accustomed to it. We will be accustomed to sequel. We can use weapons to play players more independently, and now it is easy to use cars and motorcycles.” For the story, the first game was about Sam and Cliff.
Lo is a violating child or “BB” that Sam has wandered in the first game, even though he is now at a young age. It is interesting that Kojima chose vehicles: Death tension actually allows you to get a motorcycle relatively quickly quickly access, though it leads to its own punishment challenges. I thought the first game creates a good balance with the true utility of the vehicles while how you reach the map, and I would be interested in seeing that the result is still as effective as it can make as much as it can.
The element of another open world that puts Kojima’s thoughts on time is day and night, though the comparison here is the exact end of the metal gear series with a very end and amazingly good phantom pain.
“We did the metal gear in solid 5 (a day/night): Phantom pain, but I wanted to add time to the open world,” says Kojima. “As the sun rises, the sky has a look and set, which could not be in the game before due to engine reasons, but it has been put into the sequel.”
Cozema discusses some of the features of lighting changes and his desire to overcome how specific scenes appear to be rubbing against the dynamics of this system (“This is a game, not a movie”).
Kojima finished, “We also added the option to go to bed and wait before the morning.” “This is something we believe is to be sure to join because I imagine that there will be players who don’t want to travel at night. Metal Gear Solid 5 had a system where you could smoke to advance time, but this game does more natural ways, as if to go back to bed once again.”
I don’t think you may be more natural than a phenomenon cigar, which I always smiled with his “Wohu Oh” music and fast forward effects, but it is good to know that when we work in the trapped work of death, we will have some control. Finally, we show the greatest distinction between this and the original game, which is emphasized.
“It’s not like I’m just moving the fight,” says Kojima. “The game is still mainly about cargo delivery, but the fight has become more flexible. Some Death Standing 2 staff worked with me in the metal gear series, so there came a time when people fear that it is more than a little metallic gear, we have more fun about it. ‘Lining to the topic. “
Erm… Even Kojima’s staff thought it was a bit more like a metal gear, but he just thinks that the reason is that it is “pleasant”. Okay okay! I mean, MGS5 probably have some of the most entertainment that I’ve ever done in the open world war game, so keep it. Kojima also said, while stealth is an important factor in the game, “This does not mean that you will be forced to steal: I do not use myself secretly.”
Finally, I was surprised by the fact that Kojima itself was not fully engaged with the first game’s social stretch system, which refers to the semi -permanent building that players can add to the landscape. I like its ideology and used it a little to make many small elements in the world, but when it came to big projects like big projects, I left it to others and only participated in the strange bundle of resources.
“When I play the game myself, I use the ladder and build a bridge, but I do not make any of the highways, I use just what I make,” says Kojima. “That’s why I was worried that when people came to the fore when they came to the game, it was found that many people did nothing but it. It was a pleasant surprise to me. I wanted to make sure that its sequel would find more interesting things for these players.”
Death Standing 2 really looks like it can be something special. My love for Kojima’s games is no secret, and it once again feels like a long -term home returning home, returning to the vein of metal gear. It felt as if the amazing nature of its distribution from Konami and the director solo left him a little more afraid of his inheritance for the first time, but made no mistake: Hedo was Kojima and will always be Mr Metal Gear.
We have to wait and see how it appears in the whole experience when death makes a way to the PC on the beach. But I’m glad to say one thing right now. Boss, it’s nice to return to you.