It doesn’t matter what a Hoodo Cozema Game reacts to you, we can all appreciate swinging for the fence. Death Standing is a kind of sport that in our deep -risk business, it should never have received a massive Sony -backed budget, but it is the power of Kojima’s name.
Nevertheless, I have to imagine that someone in Sony broke the sweat when they found out that they were providing financial support for a delivery simulator that is highlighting the action and is heavy on theoretical Vista, especially considering that it was tested before he was trapped before death. In a recent interview with Edge Magazine (as combined Gamesrader), Kojima revealed that most of the players were repelled by her later Konami’s first film.
“I have done a lot of surveillance tests for the first tension of death,” he said. I would know that four out of ten people would like the game, and six would say it was a terrible game. “
They were not found, and they did not find the properties of death standing in the cool gadget or cooler ping mechanic. Hatred This is the kind of feedback that causes me to put a backpack hammer and start from all sides, but Kojima added that 40 % approval is “a good balance”.
Note that 80 % of approval is often required before releasing large studio films, Kojima said, “I don’t want to make such games. I am not interested in appealing to the market on a large market, or selling millions of copies. It is not intended.”
In fact, he seems to be disappointed that the same players are more positive for the stress of death, to the extent that they want “it was a bit more controversial.” Looks back, but I know what he is getting. The tension of the first death was relieved to be inaccessible, with some coastal things, with a slower hiking gameplay. It was the last thing you would expect from your favorite director of stealth action games.
This is a proof of creative freedom that the stress of death came, as was the only discrimination as the players had warned, but still he found the audience, most of whom were not looking for hiking simulators later. I did not know that I would like to spend 200 hours to scan the mountain in search of the least treacherous rock until such a chance. And despite the wishes of Kojima, he caused millions of copies to be sold (which he should not object to, considering that another big budget was received to make it customized).
Flip side, Kojima, almost globally around the Death Standing 2, may be concerned that it has made an extra sequel – more than what people like, but not as unexpected or surprising as real. More than that (but better) is exactly what I want out of death.
He may not admit to taking care of the market on a large scale, but he clearly cares about satisfying the fans. Metal gear is one of the creator’s career experiences with balanced expectations. This is a struggle he has been wearing on his sleeve for decades.