History of the handheld games console

by pokogame
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To celebrate our hands -on gaming event, power -up, we take a look at the history of handheld gaming.

It sees Easter returns Power -up The Science Museum and for the first time we are playing handheld games consoles. 2019 also marks 30Third At the end of the anniversary of the Game Boy release and the preparation of the PlayStation Vita, so we are taking a look at the history of handheld gaming.

History of the handheld games console
Power -up at the Science Museum. Photo: Judy Kangzit

Although Milton-Bredley was the first handheld console of the microscope, which featured the exchange sports, most of the other companies were still selling devices from the same game in 1979. It included the popular Nintendo Game and Watch Range, which was launched in 1980. The devices were designed by Gnapi Yuki, a rehabilitation engineer, who influenced the president of Nintendo with his domestic toys during the factory Yuki.

Nintendo Game Boy, 1989, Powerup. Photo: Jewelia Deliparto

In 1989, Yuki’s game Boy was released by Nintendo. It includes a monochrome display and easy technology that helped battery life. It was bundled with sports Super Marioland And TattoosWhich were very successful films, which gave the game boy immediately success.

Other consoles were launched at the same time by Nintendo’s rivals and Sega. Attari links and the segheed game gear were more developed than the game boys, including more powerful graphics and colorful display. Although electricity came at a cost, both consoles are bulkier than game boys and have a very shorter battery life. The battery life was even worse with the extraordinary TV toner ed on the game gear, which turned your sports console into portable TV… for a short time.

Power -up Attari Links and Sega Game Gear. Photo: Jewelia Deliparto

Since the technology is moving forward through the consoles of the 90s, light and more developed. Nintendo finally jumped into colorful gaming with the game boy killer in 1998, keeping the competition, including SN’s nine geo -jibby and Bandai Winderswan – the last product that Gonipi Yuki had left.

Nintendo continues to release a new version of his console, with each one aimed to improve the format. Game Boy Advance (2001) and Philip Screen Game Boy Advance SP (2003) from its 5 cm screen up to small game boy micro (2005).

At the same time, the mobile phone market began trying to take action with the Nokia Ann Gauge issuance in 2003. A hybrid attempt between a mobile phone and a game console has struggled with anyone. To replace the game cartridge, the phone’s battery had to be removed and the setting of the button made the gaming difficult. Will remain on the mobile phone Serpent For a few more years.

Game Boy Advance Power Up. Photo: Jewelia Deliparto

Nintendo finally started retiring the game boy with a DS release in 2004. Its dual screen display opened new methods of the game. A format that has been in 10 variations to this day. It includes 3Ds released in 2011, which allows 3D gaming without glass.

Meanwhile, Sony had its own plans to enter the handheld market, introducing the PSP (PlayStation portable) in early 2005. The PSP and his successor Vita launched in 2011, had some success, but in 2008 and the consoles of Nintendo, they faced the biggest change in portable gaming, when the game boy was released about 20 years ago…

PSP (PlayStation Portable) Powerup. Photo: Jewelia Deliparto

In 2007, Apple released the first iPhone and opened the App Store a year later. Now people can start downloading games directly on their mobile phones. Next year Angry birds Released, and soon the comfortable gaming began to form the entire industry. Thanks for sports like Candy crush And Pokémon Go Timely events, free toplay models and micro transactions are now common in many sports.

Mobile gaming is often excluded compared to console -based gaming, but in 2018 represents 51 % of global gaming revenue in smartphone and tablet -based sports, which is about $ 70 billion. It seems that mobile gaming has also made gaming more accessible to women. 49 % of mobile gamers are women than 41 % of the overall.

But the story does not end there for handheld consoles. In 2017, Nintendo issued a switch. A hybrid console that takes both documents on the screen for home gaming but can also be used in ‘tablet mode’, which allows people to play home and on the way. The switch has been seen by many people as a return in the form of Nintendo and it is easy to see the legacy in tablet mode that began in 1980 with their first game and watch handheld.


Find the evolution of gaming Power -up6-22 in the Science Museum by April 2019. Video game classic and join hands with the latest in the VR. The book right now.

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