Instant links
Magic is an essential element of items Dhangon and DragonIs the synonym of the adventure types of valuable and desirable looters that they can face in their journey. Magic items come in every shape and size, which helps a role in fighting a role by improving the minor effects, unique utility, or their defense or aggressive abilities. When checking various D&D magic items, something can be the most common trait that requires ‘atonance’.

Relevant
Danjonz & Dragon: Amazing Round, explained
Wonder! Your opponents dropped you into the Dhangan and the dragon. What now? This guide you need to run amazing rounds.
We are explaining everything needed to know about newcomers to the basement and dragons better, to better understand their magic items, we are explaining everything needed to know about the endonment in D&D.
Refreshing by Jack File Sankar on March 27, 2025: One of the most misunderstood principles of Danjon and Dragon. You may be even wondering what is even. That is why we have updated this guide with new rules about the opportunities found in the 2024 player’s handbook, in which how many items you can capture in 5E, how to get up, and what kind of rules are made.
What is familiar?
The attachment is a special magic bond that should be created between a creature and a magic item Before the creature can use the magical features of the item.
If a magical thing requires compatibility, Only rich creatures can benefit from the effects of this item.
For example, The protection ring wears a creature that wears an extra +1 bonus in his coach class.
While a rich creature will receive this bonus, If they remove the ring with their finger to lend a friend, this creature will not get benefits Until they are attached to it.
It is important to note that even if a party intends to share the magic item, No more than one creature can be achieved with a given item at the same time.
Items that are needed The magical coach can still provide armored benefits, but not without its magical features.
Finally, keep in mind the following Rules and restrictions on Attment.
The concentration rule | Details |
---|---|
Limits of the item concentration | The character of a player Cannot pay attention to more than three items At a time Before you try to connect to the fourth item, you must first be upset with something. |
No stacking | You Cannot pay attention to copies of the same magic itemThus stack your abilities above each other. |
Wisten | If you match with a pair of magic shoes, you can’t work with other pair of magic shoes And wear both, thus benefit from both effects. Use the shared feeling to feel logical. |
How to work with an item
Lia A, a character to be attached to an item, have to spend a short rest (an hour) while focusing on the itemOr practice or study with an item in hand.
At the end of this short rest, a character gets from this itemAnd then they can use its magical features.
If you are spending a short rest to try to learn the properties of the item, you cannot use this item so that the item can be obtained as well.
It should note that A character is able to meet a magical item during only a short restSo if a character plans to consider many magical items, he should spend extra time just doing so.
Artificial and opportunities
Fifthly in the Fifth Edition of D&D in the sulfur of everything in Tasha, Artifier is an option based on the creation and use of magic items. Artists can not only create magic objects, but also Can meet them immediately.
Although creatures are usually able to agree on three magic goods at the same time, for those who are interested in creating a character who use magical items even more, Samples can increase this range when they get the surface As shown in the table below.
Artifier Level | ATTUNEMENT Max |
---|---|
1-10 | 3 |
10-14 | 4 |
14-18 | 5 |
18+ | 6 |
How to Eliminate Atonment
Whether you want to change your opportunities or no longer need a magic item, There are many ways to end the atonment In Dhangan and Dragon.
Elimination of expiry | Details |
---|---|
Required | Some magic items that also require compatibility Are the conditions that must be met So that the item continues. For example, A dwarfing for a dwarf is required by a creature connected to the dwarfing belt (Or a dwarf). So, unless you are already sowing, If you finish your attention from the dwarf talk belt, you also finish your attention with the focus. |
Distance | Your acquisition automatically ends with a magical item If you are 100 feet or off the item for 24 hours Or more |
Death | If you dieSomeone’s magical item eliminates your attention. Your attention If you become unconscious does not end. |
Other commitment | Ends to be associated with your magic item If another creature forcibly finds himself from this item. |
Voluntarily | You can end up voluntarily Focus on the item by spending a short rest on the item. Keep in mind This will not work if you are cursing to the item you are trying to destabilize. |

Next
Dhanganz & Dragon: Barberian anger, explained
Everything you need to know about the anger and anger in the D&D is.