How Bethesda turned the radioactive lemon that was Fallout 76 into endless lemonade: ‘It taught me a lot, as pain does’

by lucky
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When the Fallout 76 was hated, Jeff Guardian, who was eventually responsible for turning around – a little more than a slight dodge woo.

“He reminded me of a lot of Fallout 3,” he says. “We made a decision that was controversial, and we thought it was for the best sports sports. We made a purchase from everyone, we implemented it. This proved to be a wrong decision.”

(Image Credit: Bethesda)

You may not even remember mentioning by the Fallout 3 Debical Guardian, so there was a Betasida course correction at this time. But in 2008, when the studio’s dear RPG series was resumed for the first time, the main Quest line ended with a full stop. The main theme of Fallout 3 was a sacrifice, and that meant that it should be left behind. “People forget,” says Gardner. “You hit the ‘The End’ screen, okay? It was extremely controversial. In the first launch of the DLC, we pulled it out.”

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