In the annual Fan Fest of Eve Online in Iceland’s Riczook, developer CCP Games announced the next expansion of 22 -year -old MMO, Legion. In addition to the features of new ships and quality of life, Lashkar has ever offered to offer a highly creative solution to invest in a complex, long run MMO: just keep the experienced players in charge.
Eve’s player corporation members will be able to create missions – will collect so much content, eliminate enemy faction players, etc. Talking to the senior brand manager of Eve at Fan Fest, Angibjg Lilja Lilja, Derekasteer, called it a “player -powered, gig economy.”
There is an element of self -service for the corpus: gaining additional help in areas that they do not master to handle, or do not cultivate Grants for freelancers (exactly like real life). But the real uprising is that, however, how the corporations will be allowed to recruit new members, while inexperienced players will be introduced to Eve’s Player Economy. From the game only.
Instead of jumping into a straightforward conflict with strangers with developer -made tutorial missions, you will be introduced to them by playing goals that benefit both sides of the relationship.
The CCP knows that it makes a challenging game-which is a major part of this tough, economical-based space SIM’s sustainable appeal. But it also gives the struggle to attract new players to the MMO, which already has such a history under its belt, and have to face an impression that the party can already end.
“You’re not catching,” said Derxitier. “You don’t have 20 years to do.
Corporate grindset
Eve has an outfair reputation for widespread conflicts and brave conspiracies through its player -powered corporations. His spreadsheets, payrolls and communications have long ago beyond the CCP and rival honesty’s tools offered by the gods of the gods that bring real dollars.
They have become the biggest sales point of the game: prove yourself in a single PVP sandbox, and possibly create a friendship that will send you to Iceland for a convention multiple times over 20 years.
Talking to Fan Fest players, including long -standing Hua Streamer PathI got the impression that getting fresh faces in Eve and, importantly, keeping them there, is a major problem with experienced players. In particular, the path thought that they had the method of corporations and alliances as soon as possible in the environmental system of Eve.
And the CCP agrees: “If you make it in a player organization, your Eve’s opportunity to survive is tenfold,” said Eve’s creative director Bergor Finan Bogasin. “There are two moments like this: to join a player’s organization, and the other is, if you die flying with another player, and that player tells you why you died?”
Many MMOs have difficulty in tutorials, or you are allowed to air through a 1-40 level unless you break the “real” section of the headfreest or more complicated endgam or experience. Eve’s case is very high, and the CCP lessons are no alternative to the player who has thousands of hours of experience as a pilot.
“We want people to experience the beauty of Eve,” said Finbogason. And when you fly with others, Eve’s beauty is. “
Finan Bogasin and the director of the Eve Game, Sanori Arnanon, have characterized the CCP’s experiences with new players boarding the ship, which has been cautiously catching and absent parents over the years, before joining the corporation, there is no way to get a new way to the new and mechanical gulf. In a key offer at the Fan Fest, Ernson told the crowd, “We are 100 % sure you will work better.”
“I think every idea has come out of other sports,” said Ernson. Eve’s economy basically restricts how much the CCP can interfere with and how much can new players interfere with new players by protecting or protecting them from financial results or offering PVP -affected places.
This is actually another area where Derxettheat thinks to short Time -to -carp Help may help: In addition to keeping backups to avoid disasters in the first place, the corporation’s financial resources mean that the loss of the ship cannot be so much death.
Mode madness
This new move in Eve is also naturally cool for everyone who is directly interested in sports or modifications: an MMO where players raise questions, and developers support that the development of the game can be linked to the user -made content at the time you boot it.
I do not remember anything like that niche or otherwise completely out of DIY Games: Some Multi -User Danjon, Neuronant Nights ”Constant world“Fun servers for Motible Games such as Money-MMOs, and Star War Galaxy or Hero of Heroes.
The CCP has said that increasing this capacity in Eve has resulted in how it is internally designing and implementing new story missions. Although Derxitier and Eve’s producer Ed Smith do not certainly say that these tools will come to the players, it certainly seems that Eve is going, potentially allows missions made of more complicated community in future expansion.
Working together to operate the upcoming players, the players created missions, without interruption, affect me as an incredible innovation outside a game, which has already been kicking for a quarter century.
Even more in traditional sports can be learned to learn how Eve is maintaining her player/new player Condor. The weekly grinding of destiny’s repetition activities was always as if it was in a completely different circle of challenging, brilliantly designed basements and raids. Bongi stats shows that there is only one estimate 11 % players ever raided.
In Eve Fan Fest, I spoke to everyone in which new players were excited about joining the game, and they appeared on the board as a way to do so with the Free Lance Job Board. So if you’ve been on the evening, then maybe wait a few more weeks to give it a shot: expansion of the army and its independent jobs will arrive on May 27.