We know that money wanders the world, money cannot buy happiness, money does not grow on trees, and a million other small things that remind us – though cruel – this money is a problem that comes with a living. Well, as long as you are not allowed to flush the recklessness under his toilet, from time to time, the Palvards developer, which is so flush with cash.
Pocket Pir community manager John “Bucky” Bakley told Gamesradar+ at the GDC 2025 that Pocket Perry is “terrifying” in handling its reserves, but that Paulovard’s “healthy, healthy generation” allows the company to take financial risks.
“We are very new to it,” Bucky said. “We are a very young company. Obviously, many of it returns to it, hires new people and is increasing the company to maintain demand.
“As far as publication is concerned, we have not set a budget or anything. We will continue to spend money in a way unless we feel that we have reached the place where we should just wait and see what happens.”
“We are just a company where the idea really looks cool,” Bucky continued, “and it’s not until someone gives you the invoice you like, ‘Oh, okay, of course, its price is high.”
Fortunately, the problem of Pocket Perry costs is the benefit of the players. The developer’s new publishing arm already looks like an Indy Gaming Ideal, which has just announced a “beautiful” truck SIM, which appeals to New England enough to steal several weeks in my weekend.
“I don’t want to break my own horns or anything,” Bucky told Games Radar+, “but we are clearly in a very comfortable position where we can afford to be a bit experimental, and we can afford to take danger.
“A few minutes after the release of the polynsal,” Pocket Pierre was already getting the game pitch from “some really big names” before he established his publisher: “No one has the money right now.”