How Spider-Man: Across the Spider-Verse inspired the unique look, and gameplay, of shattered universe sci-fi FPS, Fragpunk

by lucky
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Idea for Freepic began with a very relevant daily tragedy: a break phone screen.

But when the Nayan Light Spectrum smelled broken and batsman, simultaneously surrounded the rebellious and dustupen sense that the purpose of Frepank was to capture, the metaphor was still deep.

When our daytime is wrapped in this device, the cracked screen represents a fracture world and represent the parallel ideas of different, different and still.

The Faripinic Shardaurus occurs, a world that is scattered by a mysterious element called Glonite, which regularly gave regular people to wonderful powers, but they relied on supernatural substances to survive. Now, after the tenants work under the name of Lancers, they fight for whatever glonship they can find.

In the midst of every period, players are dealt with in the French cards, which the Lansers use the US for their benefit or the loss of enemies to the world around them. They can be as stupid as they can change the Big Head mode for the enemy team, or change the game, as you open the portal in the parallel version of the map you are playing on which the Lansers can jump among the flying and double the game space on the offer.

Therefore, in this regard, the Freepic’s multi -virus is not only visual, but also contributes to the gameplay.


How Spider-Man: Across the Spider-Verse inspired the unique look, and gameplay, of shattered universe sci-fi FPS, Fragpunk
Fiftynch is very important and deep. | Image Credit: Network

“I think what our game is exposed to is that there are no two rounds the same,” says Fu Weny, director of Bad Gutter Studios. “We have done this by sticking to our basic idea, bending the rules and breaking the rules. We do it permanently through our art design, our statement design and our gameplay design.

“From the beginning, our goal to design this game is to play and enjoy by global players, so as you can tell, many of our ideas or inspiration are learning from the media in the mainstream.

“For example, our art style – with a mixture of 2D and 3D – was influenced by spider -spinning movies.”

But with Freepic, the spider’s agriculture is more known than merely aesthetic.

Although roles can come from different alternative universe, one of the main parts of the spider’s contradictory style is that, despite their different elements, the characters still have a sense of harmony with the world and have been put around them.

In it, Freapnic’s target is to imitate the idea of ​​a compatible world that is immediately recognized, but where the roster seems to be familiar and different at the same time. This is a tough balance that the development team hopes to achieve before the point of view at every character in the game world.


A roster of five lancers that you can select in Freepic.
More universe means more role! | Image Credit: Network

“The thing we are trying to avoid is to focus on the same role,” said Lee Yaming, Freepic Art Director, explaining. “So we wanted all the characters to have permanent logic and design guidelines, including styling, appearance, dynamic images, skills and colorful use.

“We want to balance all the characters so that they can show their individual personalities, but also give a united permanent art style.”

Fu added, “We had the end of the game from the beginning of the game, but it is true that we will update our setting slowly and permanently during the game’s development.” “This is the narrative team that gives the role of the role of the character and the prototype, then the art team comes with many design elements while also providing their suggestions, then we will discuss which prototype is capable of advancing.”

The same is as important as the characters of Faripinic, though they are maps and atmosphere in which they live, which are often the most shown in the game and the most shown of many facts.

Although Faripinic is a competitive shooter in the heart, the bad guitar has also tried to bring the archaeological archaeological map on which it draws. Once again, the story is at the forefront of the Shardaus.

The FU says our work process with the map design team is a parallel line. “(The narrative team) give them a rough theme and they will prepare the map – the player routes, the bomb site – but the statement that makes the environment, location and the back of it. But we try not to give them too much requirements so that they can get a lot of freedom.

“When the map ends through design design teams, then those maps return to us so that we can give places different callouts, signatures and decoration so that players can easily distinguish different callouts,” a statement designer working on Freepic, Huang Gangsi, “.

“Although this work was under the narrative team, there were two things we wanted to achieve: First, we wanted to make sure that the name was Frepk’s lore and the world, but secondly we also wanted to make sure that the players could easily call our colleagues in places, as you can look more than the name, as you can.


Fifpic key art, which features a series of characters collected in a place in the background of purple color.
Freepic’s collection cast certainly has many roles. | Image Credit: Network

However, although the benefit of the parallel universe is clear, the hero shooter and the free -to play can also present a practical purpose in the genre of direct service, where new characters, maps and climate topics are expected over many years.

The fact that a bad guitar is in front, especially for attention, needs to fight all competitive FPS games in the battle. The Shardorus not only provides a compulsory anxiety of the action in Freepic, but also a real and unforgettable way of finding different fashions, references, references, and even passionate moments from different fashions, references and even a potential future, which is still a real and unforgettable way of doing so.

Fu explained, “When we were designing Shardaus, we were deliberately designing because we are a hero shooter – especially a hero shooter with a punk art style.” “A punk art can contain a lot of design content, so we wanted to give it a very comprehensive world view and design and future development.”

Lee explained, “We will have different degrees for our skins, so we will probably change the color or content with low -grade skins, but we will have many successes that you cannot imagine.”

“The purpose for us is to create things that look cool, or funny, or we have an idea for high -level skins where it shows a moment in their story – it can be a past or future, a special moment of this character.”


One character observes the other through a circle in Freapnak.
Shooting for a new approach. | Image Credit: Network

But the bad guitar desire is not just to dig with these ideas with cosmetics, but also to deepen Freapanic’s lore and diversify through a range of different media. In addition to telling environmental, emerging and environmental stories in the game, both digital graphic novels and dynamic images are available on the card.

“We are a lot of media and would like to use all kinds of media to find the lore of our game,” says the FU. “As you can tell in the game, we will have the text that you will tell the story, but the voice lines of the character tell you about their stories.

“Then we will have hilarious stories to tell stories, skins. To be out of the game, we will have a comedy, dynamic trailer, and we are trying to use all kinds of media to tell the story.

More information about the gameplay and how the Freaponic feels like every shooter, everywhere, at the same time, look at our preview and interview with the bad guitar creative director, Xin Chang.


Faripinic will be released on PC on March 6 through the Steam and Epic Games Store. The PlayStation and the Xbox Console version have to be delayed and are coming in later.

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