How To Build A Character Starting At Higher Levels In DND

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Sometimes, for experienced Dhangon and Dragon The player, building a high -level starting character, and launching a high -level campaign, can be far more beneficial than starting from the level. If everyone on the table has played a lot of campaigns, and many classes, it can be a really fun experience, and as a player can test your skills.

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But, there are some defects that you want to avoid if you are building a high level starting role. Among the capabilities of Cape Stone, multi -class, and more, here you need to know everything you need to make a high -level starting role in Dhangan and Dragon.

At what level should you start?

One Olen and two other students look for Strex Haven in the Dongonz and Dragon.
The Straix Curriculum of Chaos through coastal wizards

The most important step of building high -level roles is to find out how Choose the right level to start.

If you start very little, there is no use of the beginning above the level. However, if you start too much, you have no sense of development in your campaign.

Talk to your DM and Table which level of role will be appropriate For the campaign you are about to play.

Here is a defect of the early points of the recommended level Depending on your experience.

Player experience

Level to start

1 campaign

Level 3-5

Play 2-3 campaigns

Level 6-10

Play 3-4 campaigns

Level 11-16

5+ campaigns

Level 17-20

How to build a high -level character

Adventures brave the winds of the pandemium aircraft that are operating with weapons in the Dongonz and Dragon.
Pandemium winds by Chris Rails

The ultimately, The construction of a high -level character is not very different From the construction of the initial character. However, There are some defects You would like to avoid.

First and most importantly is the most difficult part about building a high -level character in Dhangan and Dragon You have to make your sheet from the beginning, and then they have to equalize your desired level.

This can prove to be painful at times, so Here are some points and tricks to smooth this process.

Tip

Details

Last for the eligibility scores

Your eligibility scores are going to change rapidly When you make your character sheet.


Fill anything in unless you determine your initial figuresAnd how much will you have to improve? This will save your time later.

Fill the mantra later

The number of your spelling slots and the number of containers and the number of prepared mantras also changes rapidly.


So, First determine how many spells you will have slices and ready -made mantras, and then choose your mantra Very finally

Pay attention to the features

Features are your main focus. Before you fill something else on your sheet, pass through the chart of your class characteristics And fill out every feature of you.

For example, If you are making a level ten Maulvi, fill every feature through divine interventionAnd note that you will improve the score of two qualifications.

Then, roll your starting statistics, add improvement in your subsequent qualifications, and calculate how many mantras you have.

How to determine the goods

A spelling book and a group of ingredients in a pouch in Dhangan and Dragon.
Wizard ingredients by Jane KatSobo

One thing you want to consider as a player and DM when building high -level roles How to choose starting goods.

You will have access to each piece of goods starting in detail in your class detail, but You should assume that your high -level adventures must have found some treasures, magic items and goods On the way

Here you can grant your players to the position of DM Depending on the surface, depending on the additional starting equipment.

A version of the table below can also be found in the 2024 player’s handbook.

Level of starting

Additional starting goods and gold

Magic Items

2-4

No additional goods.

1-2 normal

5-10

500 GP, 1D10 × 25 GP

2 (1 common, 1 unusual)

11-16

5,000 GP, 1D10 × 250 GP

6 (3 unusual, 2 normal, 1 rare)

17-20

20,000 GP, 1d10 × 250 GP

10 (4 unusual, 3 rare, 2 normal, 1 very rare)

The ultimately, The aforementioned boffs for starting goods are just tips. You can compromise them as you see fit.

For example, if you are playing a survival campaign, your party may not have access to extra gold.

As a DM, you would like to Make sure your players are picking up extra goods and magic items that are meaningful for them.

For example, A Level 17 Player can say that they want to start with three thumbs of Spell StorageBut it The story does not make Three similar magic items were found for them.

Encourage them to think flexible And make a statement based on the statement.

How to Multi -class as a high -level character

An adventure party climbed a dark ladder in the basement and dragons.
Explorion by William O and Conner

At the highest level of the game, Multi -classing works exactly as you were doing multi -classing through standard level development.

Here are some examples Consider advanced multi -classes when building a high -level character.

  1. Wizard Wars Lock

  2. Savage fighter

  3. Artificial Rogue

None of the aforementioned powers prove to be the best of the expert players, provided you start at ten or more levels. Plus, keep in mind when building a high -level character, you will like Make sure you are choosing the statistics you want to be a multi -class.

Ensure the required conditions for each multi -class When you develop your high -level role, you can achieve your desired construction.

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