When they make a role for Dhanganz and dragons, it can lure you to divide your choice between spelling and martial classes. However, half of the most forgotten can be a great choice. There is such a class Warlok, which has been gifted by another worldly patrons in a gift with martial and magical abilities.

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Although many people who make Warloxes look at the spelling of things, it can be a lot of fun, and it can be beneficial to build someone with a riot in mind. By combining the right set of martial qualifications and mantras, you can lock a war that is best in both worlds and lives with any fully prepared martial class in the fighter in the fighter.
7
The species options
Your lineage
In terms of any kind of character you can have a right choice on which you want to play a role, backdrop, and which you think will benefit your character as far as the species of the species. A minimum Max approach for fighting is the best choice of dwarfs, dragon -borne and human species.
Dwarfs have dwarf hard, which slowly, but certainly adds to your surface as well as your maximum HP, and argue to boot. Dragon Bourne is a great choice for the breath weapons in the near limits of the nearness, as well as the Draconic flight can increase your movement opportunities. For those players who want more freedom, choosing a human being allows skilled and versatile skills and open general choices for your original achievements.
In addition, if you want to focus on maximizing your character abilities due to their achievements and skill allowance, the background of guard, criminal and soldier is a good choice.
6
Scores, skills and achievements of qualification
What are you in good?
The idea of a tumultuous Warlok is a balanced game. You want to diversify your choice to allow your character to shine in the turmoil, but will not work against the hereditary magical abilities that come with War Locks. Knowing this, you would like to hed the score of your ability towards the charisma, and either strength or skill, depending on which weapons you want to use.
Any additional points can be extended to the Constitution for the additional benefit of maximum HP.
Your abilities, partially, should be selected on the basis of what is meaningful to master your role, and partially needed the party’s dynamic based on it. Things like Ether, Athletics, Acrobatics and Steelth are a clear choice of a tumultuous war. You can also taste the slightest hand, nature and medicine in the backdrop of your character, or to add something like convincing your already high charisma score.
The existing skills are a great way to add a little extra mood. The construction of this construction, such as Pierre, Piercers or Slausher, is great for coach’s achievements, such as a medium armor master, are great to harm and take. You can also diversify your point of view in a fight like a Sacker, Defense Devil, or Charger. You have a great place to add a little more martial flavor to your Warlok.
5
Sub -class
Choose your guardian
There is a lot of change in the sub -classes of Warlox, and some actually add to a turmoil -based role. The best two sub -classes for this blood are Archaev mentor and fender patron. Archaeological patrons are about to be killed and running with martial focus. Faye and Misty escape measures are very good to move, attack, and then escape at a safe distance, which is great to save your moderate HP as a wild lock. Your Archie Mantra also has plenty of dynamic and confusion for your enemies.

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Where Archie allows good defense and movement, there is a finder guardian about hitting hard and often. The blessing of Dark One is running on your enemies, and Dark One’s own fate means that you will not have to suffer as many times as you will suffer. In addition, humble spells are about heavy damage to your slots, often through fire.
Through hell, the fans are also a huge end of the sub -class that can cause devastating damage in one turn.
4
Features and requests
Qualities and aspects
There are many choices to make a lot of money for this construction, but thankfully, which is easy to use by the Warlok contract. The blade contract is an easy -to -go go for a tumultuous battle that allows your central weapon to be bound with magic, which allows it to use your charisma score instead of strength or skill. The features of the Elderch Invoices are amazingly easy -to -easy capabilities that include different bonuses and additional capabilities to your character according to your choice.
It is still a good idea to maintain high strength or skill when you want to add more weapons to your weapons.
For archeology of this character, options like thirsty blades, shadow coaches, and subsequent blades are easy to do more turning damage. Although the harassing explosion and the Alderch spare do not sleep, Elderich Blast is a wild magic with a permanent amount of war utility, as well as the class action economy is easy to fit. You can also adjust your movements and non -war abilities with posts such as the ES Step, Gift of Depth, or Witch.
3
Spell
Damage, healing, utility
Even a half -cast can be a great honor in your character’s mantra fight and beyond. There is a lot of things to consider when selecting this mantra, but it helps to remain diverse, it can be diverse, go back and forth between the damage -modifying spells, can be used in the range, and always existing utility and healing mantra. There are some good spells for this construction as follows:
Spell |
Surface |
Abstract |
---|---|---|
Blade Ward |
Containrip |
Reduce 1D4 from the attack rolls. |
Poison spray |
Containrip |
Shoot a poisonous fog on a nearby creature. |
Elderch blast |
Containrip |
Range, multi -beam, spelling attack. |
Fast retreat |
Ago |
Take dash action as a bonus action. |
Witch bolt |
Ago |
Send an electric attack on the range. |
The dark |
Second |
Make an area of magical darkness. |
Misty Step |
Second |
Teleport as a bonus action. |
Vamparic touch |
Third |
The magic of a tumultuous necklastic damage. |
Bluet |
Fourth |
The magic of a ranged neckrootic damage. |
Take the monster |
Fifth |
When you focus on magic, paralyze a monster. |
2
Weapons and coaches
Keeps of Marshall’s power
Your weapons options are quite diverse for this class. It is not a bad idea to do anything as a backup when you don’t want to use the spelling slot. But you would like a tumultuous weapon here as a primary, obviously. It is possible to use two -handed martial weapons, especially if you want to multiply in Barbayen or Paladin, but any weapon will allow more versatile use of mantra and martial fighter.
Any easy weapon like dagger or dagger is fine, especially at the lower level. Although you should maximize your opportunities at high loss, you should go for a martial riot weapon because your blade feature contract also works for them. Schemeters and Shara Words are supportive of selection for Warlok players all around, but there is no harm in the warpock, Morning star, or similar weapons, especially when combined with the feat that meets the types of damage. Your coach’s choice should be either mild or medium to focus on the movements of war and stealth.
1
Multi -class options
Martial more than Spell Castor
Although only the solid turmoil using the Warlok Class is easily possible, it can be attractive and beneficial to the Mult Multi -class LT Multi Multi Class. Any martial class is a good choice of Mult Multi -Class for this construction, as there are already a lot of spelling options in the Warlok class.
The heavy coach is a good choice for the Goods, Plades and Ulema through anger and expertise, but they can be complicated to include good choice for their additional defense, but they can be complicated to include in the Warlack Class, where correction is concerned. The fighters, the monks and the bullying are easy for him, and everyone has their own benefits, which are from unarmed fighting and stealthy riots. Fighter is the best choice, however, for the additional advantage of fighting to advance the second wind, action surge, and to advance your selected weapons capabilities.