Sometimes, I Dhangon and DragonMore power is more fun than power. Of course, playing level 20 wizards is always an explosion that can change the very fabric of itself, but for long -time players, playing a role can be surprisingly refreshed, which is almost more like an NPC rather than a regular role.

Relevant
Dhanganz & Dragon: The Magic School, explained
You need everything to learn about magic schools in the Dangon and Dragon.
If you are about to launch a new Danjoon and Dragon campaign, you and your party should talk about whether it will be interesting to start from zero instead of levels. Everything you need to know to make the level zero characters is.
For this guide, you should consider making the surface zero characters as a humbred concept. Feel these principles free to compose or edit your table’s choice!
What is different in playing surface zero characters?
If your desk has agreed to make a zero role at the level for the beginning of its campaign, There are some key differences between the surface one and the level of zero on zero.
- You will not choose class – Your role will achieve your class at one level, meaning that you have to equalize before getting any standard D & D capabilities.
- Your figures will be weak – Your early qualification scores and modifications will weaken (as described in detail below).
- Your initial equipment is different – You can’t have any weapons, or no useful equipment at the level zero.
Is the main idea behind this concept Act like NPCS to your rolesUnable to affect the major change in the world around you.
However, make sure Encourage your players to think about what class they would like to take when they surfaceUnless you intend to retire the roles at the level zero.

Relevant
Danjonz & Dragon: Utility weapons explained
The hotel got into a quarrel and is not sure what to do next? Use a developed weapon to bend the war wave!
How character creation works at zero
Collect your players either individually or as a group to create a characterAnd make sure everyone is on the board and understands the above differences.
From there, How to make characters at level zero here is an error.
The phase of character creation | Details |
---|---|
Determine the score of qualification | First, you would like to Roll your initial capacity score (More details about it), to inform your character’s abilities. |
Fill in AC and HP | Using your eligibility scores and some minor adaptations, Fill your coach class and the maximum hit point. |
Choose a species | From there, you Choose a species Generally |
Choose a background | You will also get Choose a background And the original Generally, a background determines that your life level was like before. But, Since you are playing your life before the level, you would like to choose a background In the creation of the character. |
Determine the Back Story | As usual, you would like to work with your DM too Determine your back -story. It’s also a good time Discuss what class you want to choose at a level And how can this backpack eat in it? |
As a DM, remember Be flexible when it comes to determining capabilities.
If a player has an idea about the goods or anything they have, consider giving them to them as they are already playing strict power roles.
How to determine the qualification score
As is usually the case of character creation, you can Determine the qualification score of a level zero character in one of the three ways.
Standard array
Random breed
Point cost system
These three systems to determine the qualification score are in detail in Chapter two of the 2024 player’s handbook.
However, since the level of zero characters should be weakened by one characters, so you must Adapt to these methods as per the detail below.
The method of score of qualification | Change | Details |
---|---|---|
Standard array | Change the available numbers | Instead of using six numbers offered in 2024 PhB, Use 13, 12, 10, 10, 9, and 8. |
Random breed | Just roll three D6 | Roll 4D6s, taking the most three, straightforwardly Roll 3D6 to players and use for their eligibility scores. |
The point cost | Change the table and the points offered | Use the same table offered in Chapter TwoThree steps of the player’s handbook, But remove 15 and 14 scores From the first column. In addition, Inform the players that instead of spending 27 points, they only have 21. |
When the players are on the level For a level, Forcing them to take the work of improvement in qualification scores automaticallyWithout a price, to raise their competence score a bit later.
Alternatively, you can repeat your eligibility scores after post -level -up, But make sure that their statistics grow or decrease.
Fill out the coach class and hit points
You can Fill your coach class and hit points The same way you want a level of a character With the following adjustments.
Coach Class = 10 + Editing Skills
Hit Points = 6 + Amendment to Constitution
Once you chose a class at one level, toss these numbers and re -fix your coach class and hit points based on your class details.
Choose a species
Once the players level scores zero qualification, they have Choose a species. Exactly as they would be at a level, They achieve all species of characteristics and traits.
Encourage the players to think ahead When you choose a species. However, some features can prove to be useless or unusual, depending on what class they want under the road.
However, just because they do not yet have a class, it does not mean that players should not already have any capabilities. Will do it Make sure the players have some abilities at the start of the gameplay.
Choose a background
Then, the way you want to create a character, you should Choose your players background. This is important for some reasons.
- Players can improve their low figures – Some players will definitely be disappointed with their low statistics. The selection of the background allows them to improve and master some of their statistics.
- Players get some goods or weapons – Some background weapons or at least some tools they can use during gameplay.
- Players can get mantra and achievements – Some backgrounds also offer original achievements and spelling castings, which can give players some skills they can use to solve problems during the first game.
Make a Back Story
Finally, you, of course. , Make your players back -stories and choose alignment During the creation of the character.
As a matter of choosing a background and a species, you would like Make sure you play players to think ahead when choosing their backpack. Prepare.
For example, if someone wants to play a magician under the line, consider that the player should develop a back -story in his life in his life, where the arcans spread with his fingers.
How to get a level from zero to one
Now that your players have successfully created the level zero characters, now it’s time to play your first few games. After one or two games at level zero, try to tie in ‘level -up’ moment It feels interesting and momentary.
While you should always do what is best for your desk, We do not recommend players to keep the level at zero for one or more games.
If possible, you should Try that these ‘level’ moments are at the individual level for each player. Their features should be done by whatever class they want to choose.
Here are some examples of ‘level -up’ moments For different classes.
Class | ‘Level -up’ moment |
---|---|
Willing | A small glands detect an ancient spelling book Its old pages are written some mantra. Surprisingly, Ganom understands the language of the book and gains the ability to mantra. |
Fighter | Compared with a large spider -like monster, A man picks up a rusty sword from the groundDiscovering that they have a natural ability to play the sword. |
Bird | After a memorable collision with a recreational person they like, A dragon burn has been given a magic late gift through his musical IdolAs well as some arc sheet music for study. |

Next
Dhanganz and Dragon: Wild shape, explained
Here you need to know about the wild shape of the droid in D&D and the circle of the moon droids, including 2024 changes.