Roblox: The strongest battlefield Throws players in an action -filled field affected by a cartoon world. In spite of this chaos, in a passionate experience, you can fight a lot of characters and abilities, each one offers a unique combat style. The dynamic visual and high -speed gameplay of the game raises intensity and bends players.

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Roblox: The strongest battlefield – Hero Hunter Character Guide
Here’s how to play as a hero hunter in Roblox: The strongest battlefield!
A standout class is wild psychological, influenced by fans’ favorite phobic and tatsumaki, with its clean, stylish abilities that are in favor of precision on Flash. Over-the-top, stronger opponents with shiny attacks, this archeology dominates with beautiful, green shining attacks that dissolve beauty and strength-which are best for players who want to keep smooth, strategic and control during each fight.
Wild psychological movements and abilities
Below, we cover different movements and abilities of wild psychological character.
Move the name |
Loss |
Coldown |
Impression |
---|---|---|---|
Psychological swipe |
n/a |
You Slush a psychological energy rival 3 times Before they remove them. |
|
Psychological bolds crush |
6 seconds |
When near the wall: You push the opponent with your attacks, and by eliminating the scroll A large bidder is spraying And lubricate them. |
|
Crushed bridge |
|
22 seconds |
You raise your hand while releasing A pulse of energy and forcibly pulling your target Toward |
Crushed bridge (replacement) |
|
22 seconds |
If you jump during the attack, you are released A pulse of energy on the enemy you are intending toThen throw them to the ground. |
The storm of the window |
20 seconds |
You release A green storm that moves slowlyEnemies that are harmful and rigging. |
|
The coffin of the stone |
25 seconds |
You use your psychological strengths Whatever is caught lift two pieces of rock to crush Between them |
|
Explive Push |
19 seconds |
When activated, You fly the camera direction For about a second. On a double press: You explode after a short windup and blow up everyone near you. |
|
Fearless |
n/a |
Once your Nercs gauge maximizes it, you charge with your arms Released a green sparkle and a massive storm It lasts for about five seconds. Then, you push your arms out and stop the storm, now is a Light -green, powerful shine around them. This change opens up several new tricks below. |
|
The universe strike |
|
30 seconds |
You fly in the air, knock back and surprise everyone around, then seek A mass alka and throwing them in front of them With a breeze of air. |
Psychological Recruitment |
|
15 seconds |
You perform a high car on the opponent and then catch them by the leg, and roam them between several floating rocks before throwing them on a one A Recruitment frenzy until rivals come to the ground. |
Sky Saturday |
17 seconds |
You fly through the air in any direction and collide with the enemy, Catch them for an attack period Before throwing them to the ground and causing a major shock. |
|
Awesome storm |
|
100 seconds |
You draw the enemy towards you, shout them on the ground and drag them to the field before Throw them in the air and connect a powerful cartoon When they descend. |
How to play as wild psychosis
Wild psychological attacks and abilities Mainly revolves around AOE (or area of effect) damageMaking the class appropriate to steal casualties. When you see an ongoing fight, Try to be hidden Unless the health of both sides is low, let you sweep and use your abilities quickly.
Regularly killing many goals is a great way to increase your Nersk gauge.
In One -on -One Dowl, this class is still a beast against which The fastest M1 star you can make a chain With Crushed bridge And The storm of the window For a complete scroll. If you think your health is low, you can Also use stupid push to escape While harming everyone around him.
Once you enter the Barcus phase, you no longer need to be hidden, because new attacks are more than enough Eliminate opponents with relatively high HP. The cosmic strike is easily the strongest non -significant ability in psychological weapons, covered in A massive area and ridiculous is causing more damage. Like other abilities in this archaeological kit, try to keep it safe for numerous goals for farm casualties.
Your only basic weakness, especially when you’re not in the naderric mode, is setting the distance Half of your half work only on specific distances. Thus, when compared to rapid mobility classes, you should be Depends on highly careful and fast push To make a room.

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