TIZOC has a large groupler Deadly Foundation: City of wolvesBut as he fills the archaeological, the bird-powered quarrel is running far more than your ordinary Zhangf-Aisk wrestler. From the full screen close to the destructive anti -airs, this is a threat to the Ayon Revenge!

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This guide will give you a primer on all the steps of the Tzuk, and will provide some helpful points to use these tricks. Only we will also give you a primer on some early -friendly combo that you can use to do a little extra damage. We will take you in the air, and shout our opponents on the ground, at any time.
Tizoc review
Since it is a city of groups of wolves, Tuzuk is equipped with the whole host of the throw. Surprisingly, the grip of landing is your top priority when playing as Tzuk. Naturally, it has a large throw of 360 degrees (➡ + + LP/HP) that you will use at the point empty space for heavy damage, but it also has Herculus Throw (⬇ + LP/HP) that throws opponents into the corner, and also pushes the artemic race, and also throwing the opponent.
Tzuk also has an active typhoon (➡ LK/HK) that will catch the standing opponents. Its Rio version is very fast, and the L version may be good to counter the aggressive anti -aggressive rush down. To snatch people in the air, Tuzuk’s iconic crash (⬇ + LP/HP) is used. Finally, the Tzuk’s common throw is followed that you can use to overcome additional damage (⬅ or ➡ + LP/HP).
But tizoc is not Only GRAPPLing. It also has many powerful strikes that help him cope with his opponents in a neutral. It has both ⬅+HP Grif-Chop and its ⬅+HK Grif-Kick colorful, hard-hitting routines that help Tuzuk slip in the middle of the middle with his opponents. And its CR HP is a legal anti -air Most Angles
To eliminate all this, Tzuk has its own Posyden View Close Line (⬇ LP/HP), which is a special that helps him travel on screen in style, and its Olympus works as an effective anti -air, while also helping to progress. It is a good thing that it has these tools, as is tzok, otherwise, quite slow. Therefore, you will need to use pressure to maintain pressure.
When the SPG you have access to Tzuk’s Rio Blu, which is a jumping super kick that fills the screen. His airstrike Rio Blu has attacked him with a dilemma. None of them are fast, but both hit hard and fill the space effectively.
TIZOC Command List
As the review section clearly offers out the sketch, throws the tuzuk’s molelist. In fact, more than half of its attacks suffer from one shape or another form. You should probably go to the training mode and play with them, so that you can know yourself to their limit.
When you are in the process of learning with Tizoc, keep this page full and use it as a source of tricks. That way, if you are struggling to remember an input, you can consult this list between the rounds!
LP+HP = Rev Art Increase Special
LK+HK = Rev Art Increase Special
The command moves
Command move | Input |
---|---|
Griff Fall | (After throw) ⬅ or ➡ lp + hp |
Charge Griff Chop | ⬅ + (HOLD) HP |
Charge Griff Kick | ⬅ + (HOLD) HK |
Command Combo
Command Combo | Input |
---|---|
Command Combo | c.lk> hp> hk |
SPG Command Combo | c.lk> hp> hp + hk |
Special move
Special move | Input |
---|---|
Justice Hurricane | ➡↙ + + LP/HP |
Posidon wave (Per) (BR) | l + lp/hp |
Olympus over (BR) | ⬇ + LK/HK |
Throw Herculus | l + lp/hp |
Active typhoon | ➡ LK/HK |
Artemis Rex (BR) | ⬇ + LK/HK |
Icaris Crash | (In the air) ⬇ + LP/HP |
Rio Blues
Rio Blow | Input |
---|---|
Griff Drop Super Cook | HP+HK during SPG |
Big Cross | (While airplane) HP+HK during SPG |
Ignition gears
Ignition gear | Input |
---|---|
Big Fall Griffin | ➡↙⬅,, ➡ lllll ➡ l ⬆ ll |
Deadlines | ⬇, ⬇ lk |
Red Line Gears
Red Line Gear | Input |
---|---|
Big Fall Griffin | ➡↙⬅⬅, ➡ HHHH HP |
Deadlines | ⬇, ⬇ hk |
Hidden gear
Hidden gear | Input |
---|---|
Dedolis Selleom Turn sunset | Rio during SP, SPSPG |
tizoc combus
How much sauce does when it comes to a combination? For those who start, you Can Smoke in most of its tricks. Fighting is not common in the sports world. In addition, Tizoc has otg grapple At this time, it means that you can follow the knock -down with a powerful grip. You perform the OTG by back and then immediately perform its icares crash (⬇ HP) when you are in the middle air from the back dash.
OTG means “on the ground”. An OTG can kill an invisible opponent. OTG attacks are quite unusual in the world of 2D fighters, though Marvel vs. Cape work 3 famous as one ton of them.
Cambus for Tizoc
⬇ LK+HK> ⬇ lp+hp (in the air)
By using the Rio version of the Olympus as an anti -air, you will be able to cancel the icareous crash’s River version. Be sure Cancel on Olympus Over the second hit To deal with the most damage.
You have enough time to remove the Olympus and get off the ICorus crash immediately, and you have enough time to descend the non -Rio version of the icon Crash. However, time is too tight.
H+HP (fully charged)> LP> ⬇ LK+HK> ⬇ LK+HK
This is a great way to increase the same charged cop in heavy loss. In addition, you can cut all together and you are removing 25 % of your opponent’s health bar for the same jaw.
.
The micro -walk is small, you just need a very small step to descend the Grif Chop.
tizoc indicators and tricks
At the end of the day, Tzuk is a quite simple role. You want to stay close so that you can catch your enemies. When you are from the chest with a rival, you should go for your only hurricane (➡↙ lllllllll lp/hp). However, there is a problem approaching. You can launch yourself forward with yourself Posidon wave (LP/HP), but you need to be careful not to predict too much. Thankfully, you can break it to reduce it that it is unsafe if it has been blocked, and if you are fighting your competitors with an upset attack, you can use your fantry to bother your competitors.
When you are at a middle distance, you would like to use Tzuk’s Artemis Rex (⬇ + LK/HK). His grip goes forward. The LK and HK versions are not particularly fast, but the Rev version is very difficult to deal with.
If you get closer to your opponent, expect them to be good. People do not want to throw, so it is not normal to see that they go into the air. Thankfully, if you react to the Rio version of the Over (⬇ LK/HK) of its Olympus (⬇ LK/HK), Tzuk hit the air opponents extremely difficult. Cancel the second hit of its Olympus in your icon Carrings (⬇ LP/HP) to take a quarter of their health from one anti -air. Absolutely destructive!
If you are out of mental bandut, and can’t collect the Olympus over time, Tzuk’s CR. HP is a reliable anti -air).
Tzuk can always perform a safe jump setup after your LP Icaris crash has landed. Therefore, if you want to be difficult, you can do a little damage to secure jump setup using an LP version instead of HP.

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