How To Use Eito When He Joins Your Team On Day 007 In The Hundred Line: Last Defense Academy.

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You are against your first commander of the game in the day 007 So Line: Last Defense Academy Using the same familiar team colleagues, but when things start to look as if they do not go on your way, Eto is here to save the day!

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So Line: Last Defense Academy – Full Material Guide

Are the flames being sent in the past? Time to field some content!

There is an attack on school daily, and when the commander ends you, you get a new team partner in the game for the first time. Bring the first two waves yourself and then enjoy knowing that the Hemanima options of the Ato Axocy can help you.

How to beat the first commander

Heroko launches 007 Defense War day at the Hundred Line Last Defense Academy.

One and two waves

In the helm as Heroko’s new self -appointed group leader, you will once again join the battlefield after tomorrow’s campaign. This fight begins Takumi, Heroco, Daromi, and Takmaro In the game, the first bit of fighting is relatively straightforward: Remove all enemies In the first few waves, trying their best Protect the interrupted generator At each price

The best way to do this is to use your multi -target attacks as much as possible Kill more and more attackers in each attackWhen you cross the battlefield to defend the school, use the team’s inactive abilities.

Since this war is to take one step to your last two, you will face the first enemy’s first change here, which charges the attacker on killing your partner, before your team’s partner can do this in the name of the blame.

Talking about the attackers during the day, the defense war of 007 at the last defense academy.

The best way to handle the fight is that when your voltage is more than 100 %, it is the best way to promote your special attacks and Hemanima’s selection during the fight. You can safely store 300 % of the voltage before the collection is stopped, so when necessary, powerful attacks (which are stunned by your partner in this process) and clean through the first two waves of the invaders.

Although you will see some of the story -based dialogues between them, after you took over every school attack, the first two waves were over, any sacrificial fellow colleagues were resurrected and any living team’s partner’s HP waves were restored. In the second you will face even more strong enemies, but will handle them faster to go to the final boss stage of the fight.

Wave Three: Eato saved the team from the commander

Just when things start to look desperate for the four team colleagues you were using in the first two waves of fighting, the commander is trapped in the clutches of the commander when he arrives to backup the invaders’ team that you work in this defensive battle, it appears in the Ato Uniform, and you know, and you know it, and you know it. Eto joins fighting With the rest of the group.

Tacomi said talking about the war between the waves of the day at the Last Defense Academy.

Eito is a Strongly turning fighter When you first access it on 007, with the move Judge At its option to deal with damage Three squares in front of your Additionally in the field, special fortunately for her passive skills, she has Opportunity to achieve an additional point of attack or defense After turning in the war. If he does not get any leather, he will be tired like an ordinary team partner like AP in a fight.

During this phase of fighting, the goal is just Beat the enemy commander To complete the wave and win the battle, which means you don’t Is To remove any school attackers with the commander. It says, since strong invaders are offered an additional attack, you can use the smart enemies to be smarter on the small enemies so that you can pace the pace of attacking with chains.

You want to consider assigning the role in the early turns of this fight, and some leave the team colleagues to defend the interrupted generator, while the other commander proceeds aggressively to start teasing to the HP. You can Use Takomi and Daromy to deal with small invaders When they come to the barrier generator Sending Takumi, Herocco, and Eto to the Commander To fight more directly, since they are your strongest and direct aggressive role.

So the introduction of the blow end while fighting the commanders at the last defense academy.

Once again, keep an eye on your voltage and use special attacks when it is necessary to deal with the number of damage than the usual tricks, though keeping in mind that Statin prevents the team’s partner from taking action on your next turn. Once the commander goes down, the fight ends, regardless of how few invaders are in the field when you win the battle.

After defeating the commander, you will see a short scene that introduces The last blow The concept, which looks at one of your team, looks at the last attack with the commander when your team wins defensive battles and expels an enemy commander. This time, you can only choose Heroko for the purposes of the story, but in every battle that sees your team defeating a commander, you will need to decide who will gain the commander’s power by dealing with the last shock, ending the war and you have to fight.

Next

So Line: Last Defense Academy – Leader of Successes

The first time you’ve found team companions to help fight school invaders can be a lot!

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