First introduced in the Legend of the Corera Series, a pro -bending is an amazing and entertainment supplement that you can add to your campaign Avatar Legends. There is a game in the pro -turning avatar: the last airband universe that messes two teams of three bands against each other in a large stadium, the winner.

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Become the master of your element.
If your avatar legends have been set up in the city of Republic, you can welcome the City City Campaign Book to run a forced turning match for your players. But, you may be wondering how these matches work in TTRPG setting. Here you need to know about the pro.
The pro bending rules
Pro Bending is a competitive, team -based game In which two three player teams (a waterbinder, a Earth Binder, and a firebinder) Fight to stand on a high platform Top of the water pool
Is mainly a pro -bending in the republic cityBut there is no rigorous and sharp rule that you cannot bring this game to other parts of the world.
However, The game was invented in the Corra era And then should be used.
The platform is shaped like hexagon and divided into half, and each half is divided into three zones, Which players move forward or backwards.
Each zone takes players closer to the open back edge of hexagon On the water, which players would like to avoid at all costs.
How to Win the Pro Bending Match
EACH to win the pro -turning match, each team must compete in three -minute rounds, and Whatever team wins the most round, wins the match.
In some ways, The pro bending is like a Tug of War game.
Players to win round, players should push their opponents back to the platform on the platform, then Thus claiming your opponent for yourself.
In a case when no team claims the area, the team wins with most players with the team, Or the match is face to face.
In addition, If all three opponents have been knocked out of hexagon, the other team gets a knockout, thus wins Match automatically.
When opponents or players are removed from hexagon, they get out for this periodBut return the following rounds.
How do the bends work
As mentioned, The pro bending has two teams of three bends in eachA waterbinder, a firebinder, and a Earth Binder.
Air banding, technically, is not allowed In turning the pro. However, there is an NPC in the Republic of City Source Book which is advocating for a different form of pro bending, including air banding.
Water and Aruponders have access to their selected element supply On hexagon, while firebinders are expected to prepare their element.
Players are not allowed to use any forbidden techniques in bending the proLike blood banding. Avatar Legends Core Roll Book can find a list of forbidden techniques.
How are the fields, prominent, and fees off work
PUse the RO bending rules tricks in avatar’s legends The formation of a my -bending match fiction.
For a complete list of these tricks, Consult Chapter Three of the Republic of City Module.
There are three types of tricks Players can use the pro bending match:
- The field moves -The move represents the ‘out of the match’ that the players can take Take to affect the match, even if they are not playing on the team.
- Prominent movements – These moves represent players during the match, and imitate the ‘Highlight Rail’ fiction, which you can see in other games.
- Motion – The fee of action is used only when players enter the fee -off or tie breaker.
Although all significant movements can be made by any turns, they can only be used once in one season Before reusing the Pro -bending move, the pro -bending team may have used at least nine of the ten prominent tricks or entered the new season.
Each move has its own unique benefits, rules and potential downward. Consult the detail of each individual principle For more information.
The field moves
Field tricks allow non -bending rolesOr bending characters who do not want to participate in the original match, To affect the results of the pro bending match.
While some field tricks may be before the match, Many of them can also be during the matchAllowing non -bending PCs to be included in the action.
For example, Scouting reports some field tricks, allow players to scout another team And analyze your team with potentially powers or weaknesses.
Prominent movements
Particular movements allow bending roles to take part in the match Use their bending to help suppress the match in their favor.
If your player-character conditions that can affect the roll, This condition is still considered under the pro -turning match.
Like field tricks, These steps ask players to roll up with a special skill, and on a hit, move their team’s victory forwardOr possibly get a complete knockout.
Motion
In the case of a tie, in which Players must proceed to a fee -offFace -off move allows players to mark any kind of fatigue, and Roll with the fatigue you markedReduce the number of them.
On a hit, you won the fee -off; On one miss, you lose the fee.
Tournament and Long -term ARCs in Pro Bending
While, as a GM, you can always use pro bending as a off, adventure, You can also use pro bending as the campaign arc If it seems important to your players.
There are three important ways to use long -term pro bending pro In your campaign
Long -term pro bending | Details |
---|---|
Tournament | You can run the season long tournament In one of two different forms for your players. One, either a round -round style tournament in which each team plays each team, or, in the bracket format of 16 teams of the same end. |
Rank and reputation | Champion pro bending are practically like celebrities In the Republic of the City. It can provide many organs to your players in their campaigns. Whenever your players win the match, they can increase their rank and reputation Republic of the city and beyond. Chapter three of the Republic of City Module can find a complete list of ranks. |
Hooks of the campaign | You can also Use pro bending as a catalyst for the campaign arc. For example, perhaps an NPC party is trying to align itself if it will help the party maximize their mission if they lend their gifts to show their gifts in the field of NPC’s rival. |

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