There are some things about the Karimson desert I wish I learned quickly. Coming to the game’s pre -release, I expected it to play something like Vachar 3, Dragon’s Dagma 2, or even Eldin. You know this type: Groof Third Person Action-RPG where you are rolling more often than walking, in which whenever you approach suspicious empty circular space, the clean score kicks it.
This is all in the desert desert, yes. But in other ways, it plays hacked and near Slash than any of its contemporaries. During the preview-which has a gonatal style run of four owners of the game-a regional Lord stabbed the knife and poisoned me by garbage.
Wonderful Lord
Next is coming
In addition to the crimson desert, our new Games 2025 list has details of each incoming release that are set for this year
Although the Crimson Desert is an open -world adventure, this preview focuses on a quick tutorial and four owners of the game. Jointly, four are similar to the Hafs record plate of a man who has scored his first run on the buffet table. Here is a bit of a part of everything-a teleporting bird magician and a large bellied crab standing, but the first boss, the first boss, a sword-based warrior, is straightforward.
Staggler can beat a hit, which makes it the best of the Perfect to test the wealth of cliff capabilities. Crimson desert controls are more complicated than its contemporaries, and many of the things come from sheer quantities Stock You can You have a sword and shield for regular and special attacks, but the cliff can also kick with custom goals and also make a boat. It has also got a bow, but seeing how quickly the Stigerous moves and the fact that it takes a moment to change the weapons, it is the best use for cheap shots when there is a difference in the turmoil.
It takes some time to defeat the Stigrward – partially he has three health bars, and partially because a good developer said I had mistakenly lifted a rusty sword. The fighting is less valuable than many of its third person’s action. Cliff is durable and the boss’s battles are restless, which means that you are encouraged to get your swings as soon as possible. Control is a little harder-I keep regenerating my rusty sword easily and using cliff’s slow MO capacity more than intended-but eventually I manage to hit the stagor, just accepts when it goes in several long seconds without the fourth step.
The next boss, hexie is even more intense to fight me. The magician teleports around a falling ruin, when I enter the flock of birds and troops made of dynamic rock. Here I really try to play the Crimson Desert as hack and slash: Instead of preparing the pures and preparing careful dodge rolls, I intended to get the same spin attacks as the cliff’s stamina wheel allows it. It is paid, though it loses the war slightly – especially when I keep bouncing in the field with liberal knock attacks.
The third boss is effective against the Red Devil, which is a Ninja-Aisk sword that attacks the surrounding wheat field quickly before withdrawing. This is not a fight that I expect the Karamson entering the desert, but it works totally. For example, you can use cliff’s slow mo while shooting your bow, for example, or at the same time, tagging a group of targets and choosing the Red Dead Radiation Style Dead Eye system. The bow is especially easy to destroy the tights that have made it difficult to end the Red Devil in later phase (yes, the owners all have numerous health bars), and my broader strategy – spamming on as many attacks as possible human as possible – prove to be successful.
Lastly, at least, I was given a brief glimpse of the open world of the Crimson Desert when a suspicious clutter of cliffs and his friends gems turned to me. Wonder! This is a huge crab, just as climbing over his shell, blowing jewelry to naked the weak places, and the Enough of the stabbing can be defeated for a long time. Sadly, I don’t hit it over time – the demo ends because I’m roaming to give a last blow – but it would be interesting to see how all these owners are entering the broader world.
Although I can’t talk to these wider RPG elements, the fighting is usually a bit tightened. It is great by design, but some hang ups-as your shield needs to be closed on an enemy, or do not clean the inputs that are not permanently lined up. I think Crimson will have a mechanically deep view of the desert score chewing hack and the fans of the slash games, which also provides a wild amount of wild money to keep players track. I want to see more and less stable moments of the game in the coming months, but this year, the Crimson is ready to launch this year, it is likely that no longer will pass before we will be able to make our way to the rest of it anyway.
In a funny detailed showcase of the world engine open behind the RPG Crimson Desert, I asked a funny detailed question about water and all hells were broken.