Kozi Indi Metrodovian Good Boy has done something that has not been arranged before any other game – he has cried, and it’s not even out. I have a feeling that its original release is going to be an emotional roller coaster for all of us.
Developed by a small team of eight to 10 people in the Indi Studio Observer Interactive, Incoming indi game Goodboy is described as an “environmental system -driven Metrodania” where you step into space rover shoes (or wheels), researching strangers, completing questions for fellow rover, and looking for a mysterious planet as a relationship with your human partner. It seems to be delightful alone, but it is an extra turning point that has a residence that has stopped me.
Titler Good Boy Raver isn’t Only In a space rover game, the cute little boats you meet are actually living with dog consciousness thanks to the “Lika Program”.
The role of each rover from which you meet is one of the dogs, and each is based on one of the original, real -life -long colleagues of Davis. From their personalities to their appearance, they have been deliberately prepared to present their example.
Further, completing their questions will unlock their past memories, which you can eventually expose their “memory tape”, which shows you the real footage of their lives on the real dogs and the earth. My heart
Although the origin of Metrodonia is focused around how people have a tendency to show real -life Mars roofs, such as curiosity and perseverance, it eventually grew bigger, with design director Matte McGuri describing Gamesradar+ as a “letter of love to dogs” and “companionship”. In addition, it is “the fact that dogs can really come at the best time to change people’s lives and really help them.”
As you expect, the team has a large -scale personal relationship with the game, and McGorie says, “We are permanently clearing our eyes during team meetings and calls, which is good.”
Keeping your dear real dogs in the game seems completely batterweight, because Canon Wilsher, director of Good Boy’s statement and CEO of Observer Interactive, has noted that “here’s a kind of meta statement” that the team’s pets are really. Is It is immortal, “so they have joined the Lika program.”
Wilsher says it is also a real thing to look at the reaction of individual giant dogs to include it in the game. “They have a wonderful smile every time on their faces when they see their dog lives. There is a wonderful moment for a developer, ‘I really like to work on it, and it has found such a personal part of me and my family in this game.’ So maybe it has been the best thing to do, seeing that it comes into life and then seeing the joy of people when they see it. “
However, making their dogs’ memory tape has been an emotional challenge. Wilsher explained, “This is a really strange thing because it seems that we are making ‘tapes’ in the memorandum for our dogs while they are still with us.” “So when we make them, everyone really gets upset. Working in a game and having such emotions is a strange catharitic experience, but I think really shines in the game.”
This is not just a game for the current dog lovers, however, as the Observer has more dreams.
“For those who never own a pet, we really want people to come away from it and think, ‘I may be able to save a dog, maybe I go to a shelter and meet my new best friend who will change my life,” “And we are hoping that it resonates with these people as well as dog owners.”
A good boy does not have a release date yet, but it looks like a real mini. You can Add it to the Steam List List Still.
In the meantime, see our roundup Metrodwania’s best game You can play right now, as well as our choice Best PC Games.