I wish Ubisoft had ever made the game it promised with Assassin’s Creed 1, but instead the series just spiralled into a weird identity crisis

by lucky
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Let’s play ‘Game Game’. You are a complex killer in a historical order. Your goals are the status of advanced elites, priests, businessmen-men and women who are tied up everywhere by the guardian platoon, who sleep behind the prohibited doors, and whose entire life has been publicly. These guys can’t enter the room without folding the burst: they are here! They’re here!

Weeks will need weeks to talk to them for 15 seconds. Their killing? Avoid trying next to impossible? Actually impossible. For everyone but you, anyway. You pound the floor until you know you better than your target journey. When the big day comes, you emerge like smoke – in display of rafters, floorboards, crowds specific and amazing public violence, when you escape your untouchable target, using your high -ranking and Parkver’s skills, eliminating your ears and ears.

(Image Credit: Yubisoft)

Your extraordinary ability to climb and swing from things was the same as you separate from your sticky armored enemies,

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