The video game economy is very strange. It is no surprise that everyone has the idea of such a disturbance that a game should cost – there is no permanent model of prices, and never happened.
People will try to try all kinds of strange calculations to try and justify the price of sports, but eventually there is no proportion to enjoying any hours. Like video games, there is no way to value the dollar on different and personal experiences.

Relevant
Wild Switch 2 Port with breath of breath just after 10 minutes, I know that I can never actually return
Wild Switch 2 Port’s breath does not change too much, but a fresh coat of paints on the all -timer is excited to sink for another 100 hours.
We have only a real standard that applies especially to the triple -a console games – and even there is not always a standard, in which we will be found later. In the Dreamstest/PlayStation 2 times, when the disk -based games became standard, the industry has widely set at $ 50 for new sports. It increased around 2004 to $ 60, where it remained for a better part of two decades.
Prices are now rising. With the launch of PS5 in 2020 (or $ 100 for the Premium Edition for the Digital Delox-AS access season), and people have not yet reached the SPEACE. Now Nintendo Mario is asking for $ 80 for the digital version of the World, which is listed at least one store physical version of $ 90. The rise in such prices causes a lot of burden on consumers for some reasons, at least the fact that many famous sports are completely free today.
To pay more for more and less
A prominent photo in which the cast of the Mario Cart World is displayed is collided with the head with Mario and Logi.
Those who understand the economics of sports will argue that we have long been obliged to raise such prices, and that is easy to see. Sports prices still cost significantly more than twenty years ago. The average time to make a triple-A game is now four years, compared to two years.
Development teams are bigger than ever, work is often spread among different studios all over the world. All this extra time and workforce increase significantly, and with such a saturated market, it is worth expecting that sports will need more cost to make a profit today than 15 years ago. This is the price we pay for all these beautiful pixels.
Unfortunately, okay, each – a $ 10 price increase in 2004 is much different from today’s $ 10 price increase. We won’t be involved in all the reasons, but I am sure you have probably realized that we are all in a cost crisis right now. When the fare is half of your income and basic necessities, such as the grocery, get more expensive every month, the last thing people want to hear is how technically talking, the game has been much cheaper for the last ten years. It may be true that the game industry has promoted $ 60 games, but when you say that who has not increased in the last three years, how will you react to them?
People also like to tell how expensive games were in the cartridge. “I didn’t see you complain when Super Mario 64 was $ 125 (adjusted for inflation) in 6496!” They say, everyone likes smugglers. We have to remember that the market is very different today. There are there So Many games – and studios are playing games – today was compared to the 90s. Not only is there a lot of competition between companies that are trying to make a profit, but there are many options for players. In a game like Super Mario 64, N64 had a 26 % associated rate. The highest -selling PS5 game, Marvel Spider -Man 2, also sold half as well as Super Mario 64, and only 15 % of PS5 owners owned.
The biggest part of trying to justify $ 80 games today is the fact that some of the world’s famous games are $ 80, or $ 70, or even $ 60 – they are free. Nintendo is no longer competing with other expensive sports. It is competed against Fortentite, Roblox, Ganshine Impact, and Miracle rivals.
This is an easy pill to swallow in 2015
We are really obligatory to increase sports prices, but ironically, $ 70 or even $ 80 with gamers ten years ago may have been much better. Then there were only the famous free -toplay game browser -based flash games, mobile slopes and Ranskip. There were still many budget friendly Indies in places like Steam and Xbox Games Store, but big sports had a big price tag.
We do not have console quality free mobile games such as Genshin Impact and Wild Rift. We don’t have a gamep, net flix games, or epic game store that throws us free every week. There is a lot that we can play – Nice The things we can play – leave $ 80, without spending a penny. I do not measure the value of a game based on how long it takes to beat it, but I know that I play every day, like Pokémon united, market, and (soon) like a mech brake I will get more mileage than I will ever be affected by the Mario Cart world with a few weeks.
Some games will be too big to fail, and Mario Cart World is one of them. I suspect Nintendo can receive $ 150 for the next main line Pokémon game, and even every sales record is broken. Right now the standard price only causes me to worry about the games that they may get. The radar’s underwear, who did not deserve to fail like Marvel’s midnight Sons, Ghost Wire: Tokyo and a hunting.
It is difficult for someone to take a flair on something, whether they like it at $ 60 or not, but at $ 80, there is no hope of anything other than the biggest, oldest, most market test IP. Will our budget be placed in other sports when Mario Cart, Grand Stolen Auto, and the next naughty dog blockbuster cost $ 80? Or will everyone seek refuge only from the endless barrage of the expenses that they face to face with a good old -fashioned game of Fortonite?