Abstract
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When you fall at zero HP after each rest, your HP Max heals half of the rehabilitation honor from anesthesia.
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The Bone of Speed gives an additional 30 feet of movements, which makes you move fast on the battlefield and disconnect as a bonus action.
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The fighter ability allows you to enhance the ability to twist and hut once.
In your adventures at Dhanganz and Dragon, you are sure that many magical users of different types will be found. Although magic comes in many forms, D&D has allowed the world to manipulate the world using the font of magic.

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They are slightly shaking with this class.
Partially powerful spellcasters, and part mechanical tinker, this arc masterminds allow players to connect with magic and technology. Although there are many choices for making an artificial maker, they are not all at the beginning. Epic bonuses have powerful options for making your artificial car more powerful. However, your artificial car better is better than some others.
The list uses different epic bones from the 2024 edition of D&D and the previous one. Make sure to talk to your DM which of them is available to select you.
10
Honor of recovery
No rest for the wicked
Knocking on zero HP can be launched on your D&D table. Hopefully you treat you well for the death -saved throw, or when you are unconscious, the enemy will leave you alone at a high level, is not your best bet to stay away from empty character.
With the honor of recovery, your character has some major healing factors, including a pool of ten D10s that you can use to heal freely that can reset after prolonged rest. Also, when you fall on zero HP, you maintain an HP instead and then fix your HP more and more instead of being unconscious, which is reset even after a long rest. Keep your character from death in these intense moments.
Artificial workers find the spirit of the arts capability at Level 20, which also facilitates you to deceive death at the expense of magical item. But, the multiple to avoid throwing these horrific deaths never hurts many ways.
9
The award of speed
Who needs cars?
Antiques are one of the more fighter spelling classes there, which are capable of making weapons that are a mixture of magic and technology to destroy their opponents. Although hard killing is great, it is not difficult to go to the battlefield after doing some damage.
You will continue to zoom on the battlefield with the speed of speeding speed, which should not be ignored. This will allow you to attack and restore them, especially with the additional benefit of being able to use the bonus action as being able to use.
8
Honor of fighter qualification
Mechanical destruction
Which sub -class do you rely on, your artificial car may have access to the biggest damaging weapons in D&D. With this, it certainly feels bad to lose an attack, especially at the highest level where every hit difference.

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With the honor of fighter competence, you can rest a little easier when you go to attack your enemies. You get your usual ASI as you do with most of the achievements and honors (intelligence, constitution, or power is recommended for this class), but you can also choose to target a Miss attack once each time. A turn hit is a great choice once in a turn that you can use to become a designated hammer when the enemy’s health decreases.
It is best combined with a sub -class like Artillest.
7
Honor of Resistance to Energy
Many times surprised
There are many ways to see your HP on your character sheet. There are all types of acids, electricity, thunderstorms, nausea, necklactic, cold, fire, poison and psychological damage that your enemies can throw you.
Although there is no good way to protect yourself, the honor of resistance to energy helps you, which allows you to select two of the above list and get resistance to the types of loss. In addition, when you harm one of these two types, you can then harm you within 60 feet to another enemy and help them to master your constitution, besides 2D12.
6
The honor of maturity
Worn steel
It doesn’t matter what class you are, more health is never a bad idea. Artifier’s D8 Health Dye is not the biggest part of there, and you believe you will draw some fire from your enemies when you start to mantra and harm.
The honor of maturity is a simple epic honor that gives your character more than 40 HP, which is never a bad idea to start. Also, whenever you get HP, you get extra money equal to your constitution amender once per turn. With some early medical information, together with some healing mantra or party member, you may be fine with the Barberian class in the case of HP.
5
Honor of destiny
Cheat the scales
Not all epic organs are about to affect your role. There are some who can in fact affect your party a bit, including the honor of destiny.
With this epic organs, you get 2D4 that you can apply on the roles of the creature within 60 feet when they check the D20 once in every comfort or initiative. You can result in 2D4 or reduce the roll, meaning you can promote your friends, or put a damper on your enemies. 2D4 is not too much, but if it is saved for these nearest call moments, it can really help.
4
Honor of Skills
Jack all
Although a role is less focused on making a role, there is a lot in the construction of D&D and character. How can your character interacted with the world, how they can help the party, and how to improve both of them.

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It can be difficult to choose what skills you have in your character, but with the honor of skills, you don’t really have to worry much anymore. You quickly specialize in all other skills and skills. This may mean that your artificial car can mostly keep your own in checking skills, and can easily help whenever more than one person takes time to check.
3
The honor of the soul of the fire
With a forge
Some bonuses are a bit more unique than others. The honor of the soul of the fire is more conditioned than anything, but depending on the style and enemies of your game that your DM throws on you, it can definitely work.
This honor is not the one that stands the most, but it is useful, and it has some RP capacity. You get resistance to the loss of fire with the honor of the soul of fire, which means that you can participate in the war against fans and other firearms. Or you can allow your colleagues to use the magic of your fireball a little more wild. In addition, you can use the hands -on -thely -burning hands without a spelling slot or components, which you do not already have, so it is a very low level magic for it.
2
Honor of irreparable crime
A planning advantage
The attacks you do as artifacts are sometimes carried out by things like huncoli, emotional artillery, and even automotions, but you should not ignore the damage to yourself.
With the honor of irreparable crime, you ignore resistance by any fading, falling or piercing. Many high -level monsters have resistance to non -special and non -magical damage, which makes this honor a great choice for artists who want to harm themselves. In addition, when you roll the natural 20 in an attack, you add additional losses to this correction when you have received this honor.
It is best used with a sub -class like Armorr.
1
The honor of memory of spelling
eidetic memory
Even as a technically one and a half casting classes, an artificial worker’s spells are essential to become a powerful part of your team. Knowing when these spells are to be used is key, but your adventures do not hurt some free spells to help you.
This bone allows the lower levels of mantra to be released. The contract is that, whenever you use four or less level magic, you roll the D4, and if the spelling level and the number you roll are the same, the magic does not burn a slot. This means that low -level damage and utility spells you use can be used more frequently with one in four of four of the four of them.

Dhangon and Dragon
- The original release date
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1974
- Player counting
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2+