When I return the retro game unexpectedly, I love it, and sports do not get more retroot than the Retro from the ice palace. It’s been decades to play – so a version of it sold TapeITS make its first film, and now a sequel appeared, boldly called himself ahead of Ice Palace 2 as if anyone outside the development team or who thinks 64KB thinks that Ram has plenty of Ram still remembered his first existence.
I lie if I said that in fact, some beloved lost in the 80s is a surprise. This is not. Not even near. The most generous reviews of this time can be called politely “Middleing” (Imagine how rough the game had to be, if it scored badly when some of us thought it was a reasonable idea to move forward to jump). He did not illuminate the chart. It was not an Obus masterpiece that is praised and understood only after years, either, the kind of thing that is mixed with a very good taste, can be named to prove their innocent credentials.
In fact, it was a game where an anonymous pair of lime green shoes, like an anonymous savage like a hero, mounted more stairs with frustration, immediately ended up to tease anything in its general direction, and after too much difficulty, just a simple) ended up.
But even against it, I can still tell, even about it, that there was something about it, a glow of good idea that rotated under the surface. It was there in the promise of a fantasy adventure, which was written on the scroll shown on the back of his box. It was in extraordinary scenes and strange monsters. Sometimes, when I was in the right frame of the mind, I could imagine that the spread of various dead heads and patience was much more than disturbing, that I was fighting my way from a dangerous area that I had correct some magical wrong, when I went to the enemy.
This sequel is the game I used to show earlier was all these years ago.
It is not enough metrodovine-there is no maze of the attached halls to deal with it, and there is definitely no map that cites endless supply of doors and other points of interest-but like the original, it is much wider than the left-handed adventure. There are secret treasures that are buried in hidden alcohol and collide in the shade corners or behind the switch of time. Maybe I can pass through a large area that I need to return later (thanks to the teleporters scattered around), and many small rooms can never find me unless I choose to find.
The old memories of the game, where death was sharp, brutal and frequently, has been turned into something more interesting, which returns to the title screen to another disappointing journey. The environment now looks as hard as it felt, the old struggle now appears like a pile of skulls, there is a comfortable conversation with people who are not as dead as they should, and the bodies of the long bodies are rotating. Strict platforming classes have been re -born as the real examinations of expertise, which makes me expect that I will rotate the space, avoid the floors hidden from the bottom, and the chandelier will be destroyed from the top, and will be a half -dash through the air.
There is a brutal but balanced physicality for my whole conversation with this terrifying landscape. Instead of opening politely, many doors are removed from their possession. If I really want to eliminate them, the skeleton and the creeping zombie should be crushed immediately. The enemy shield is something to be scattered or scattered by the owner’s hands, and the protective veil can be torn from the face of a monster, which is at risk of attacking.
The fight feels familiar. Like the original, like enemies, they can clap and add a little warning from all sides, and in unknown people thinking jumps are a great way to get into a very painful trouble, but now I have tools to deal with anything that comes in my way. The hero’s chains are a versatile weapon, which is also capable of tugging the boss’s weak points, tagging, attacking from any angle and eliminating incoming estimates. Even when I am in the middle air, the lease can be caught and hooks can be applied. I feel confident and trustworthy – the way I wanted me to feel for the first time beyond the ice palace.
This is not just the game I thought I was playing when I was playing when I was playing a Quick Shot Joyce Stick (in which the gods intended) in front of a CRT monitor, a Quick Shot Joyce Stick (ambushed on the table), which weighs like a baby’s elephant. No, this is the game I want everyone to think first when they see the words “beyond the ice palace”. This amazing late sequel Wapd offers more than a dose of old memories or more than a tasting of things familiar with comfort, which I should remember: game. It is never “retro” by design. It never deliberately does anything strange and abrasive because the 80s did this like this, and it never goes away from being entertained or fair for fear of being modern.
The developers took an extraordinary and valuable opportunity to take an extraordinary and valuable opportunity to analyze all the acts actually acting and eventually made them reality. It is a huge sequel that actually fits the fact that it was actually, but it is also capable of standing on its own qualities as a matter of time, attention and funds in any way growing in a growing place.
I just hope that I don’t have to wait 37 years before becoming a triangle beyond the ice palace.