Dublin, January 16, 2025 (Globe News Wire) – The “India Games Market Reports Series – 3 Report bundles” Nico Partners, Incorin’s report has been included in the report Research & Markets.com Presentation
India Games Market ReportsIs presented in a new way. Each report includes parts of PC, mobile and console classes. From the importance of localization to the consumer’s priorities in the game of Manatization in the game, discover how the gamers are engaged in video games so that you can make the best business decisions through this India Report Series.
India secured its position in 2023 as the world’s most populous nation and retained its honor as a fast growing video game market in Asia. Factors such as high disposable income, internet connectivity growth, and low -cost smartphones are pushing India’s video game market.
This series includes 3 reports:
- Market Model Report: May 2024
- Gamer behavior and market vision report: July to September 2024
- Market Model Update Report: November 2024
Key path from India Market Model Report
- The Indian Video Games Market earned $ 830 million in revenue in 2023, which is 15.9 % Yoy, which is a slight decrease in 2022 by a 19 % increase.
- 3 % spend money on concert video games, the monthly Arpu stands at $ 0.29.
- India Video Games Market is ready to increase by 13.6 % in 2024, with revenue 3943 million, which is exceeding $ 1 billion in 2025, and predicts to reach $ 1.4 billion in 2028, which is rising in the 5 -year CAGR of 11.1 %.
- India is the fastest growing market and is a market that game companies now need to pay attention.
- Mobile spending will continue to be an undisclosed part of India’s gaming pie, which will have 77.9 % of the total income, followed by PC (14.5 %) and console (7.7 %).
Key path from India Gamer behavior and market insight reports
Minatization Opportunities: Willing to spend money for more Indian concerts games
- 77.3 % of PC Gamers themselves reported that they spent more on PC Games in Q12024, compared to the same period last year, which is higher than mobile and console.
- Paying for female concerts spends 8.5 % more on sports than their male counterparts.
- Analysts expect that smartphones and mobile first e -reports will increase the increase in tournaments, as well as increasing dispensable income, resulting in increased engagement, and, in turn, will increase the ARPU’s high data.
Battle Royal and Shooters continues popularity
- In India, 57 % of the mobile gamers have won the war Royal in the past 3 months, in which BGMI and Free Fire have guided the route, while 10 of the 10 mobile game spending have purchased the Betle Pass or Season Pass.
Efports in India
- 65.4 % of respondents are busy with e -reports by playing in sports, watching, or tournaments. People who are engaged with the Etports spend 12 % more on gaming than they do not engage with eSports.
Power of peers and influence:
- 57.2 % of India’s concerts discover new titles through streamers and influence.
- The ability to play with or against online friends, and the popularity between colleagues and reviewers, when our survey selects a new game to play a new game, emerged as two of the most influential factors for gamers in India, suggesting that the selection of social elements and communication is important.
Key titles cover:
India Market Model Report Table of Contents
About the report
Executive Summary
Market Model Infographic
2024 market model
- Market model – all platforms
- Market Model – Mobile
- Market Model – PC
- Market model – console
- Market Model – Export
Analysis and demographics
Awaiting analysis.
Gamer demographics
Supplement
Method
List of exhibitions
- Domestic Video Games Market – Mobile, PC, Console
- Gamer demographics – gender, age and equipment
- Gamer demographics – employment status and income
India Gamer behavior and market insight reports Table of Contents
About the report
Executive Summary
Infographic
The driver of development and stopping
Gamer behavior insights
Method
- Gaming excitement
- Why are gamers playing games
- Spending trends in PC gaming and mobile gaming
- Selection of sports and discovery
- The power of female gamers
The insights of the mobile game market
- Mobile Games Market Review
- Mobile Gamer Survey
- Behavior to spend
- The gender analysis
- Top app purchases
- Top 10 Mobile Games in India
PC Game Market Views
- PC Games Market Review
- PC Gamer Survey
- The gender analysis
The insights of the console game market
- Console Games Market Review
- The ownership of the console game
ESPports, Live Streaming, and Internet Cafe
- Sports Review and Market Model
- The engagement of the epotocs
- Directly direct platform
Hardware and technology
- Smartphone Premiumization
- Gaming as the driver of a laptop made from India
- Web 3 and AIGC in video games
Localization and payment
- Localization review
- Local marketing strategies
- Gamer Insight: Payment Channels
Financial and regulations
- RMG and Video Games: Review
- Specific policies related to gaming
- International companies tap in India Games market
- Increase investors’ attention to video game infrastructure
- Key Gaming M&A / Investment Investment In India
Supplement
About the analyst
List of exhibitions
Companies are prominent
- Activation Blizzard
- Amazon
- apple
- Optus Labs
- asus
- Bloom Ventures
- Century Games
- The circle of sports
- Comic ear India
- Devc
- Dream game
- Dream 11
- Ea
- Epic play
- Epipodiats engine
- Felicity Games
- Frax 4 U gaming
- Fun drive games
- Art stop
- The fuse box game
- Game 247
- Gamtation
- Gynecly
- Jemba Capital
- GFR Fund
- Hp
- Information Ventures
- Ivy mobile
- Life
- Discoli
- CRAFTON
- Lightphory Games
- Lukewidnestro Games
- Melstrom Fund
- Destruction Studios
- Microsoft
- miniclip.com
- Maxi Inc.
- Mobile Premier League
- The moon dynamic
- Nazara Technologies
- Nexus Venture Partners
- Nintic
- Nintendo
- Nodwin gaming
- Paper boat apps
- Phoenix Games
- Pix Capital
- Paprich Games
- The game of riots
- Roblox corporation
- Rohit Gaming Studio
- Ruby as Games
- Samsung
- Sassot Ventures
- Sky Ports
- Gold
- Stan gaming
- Super Cell
- Sprint
- Supergaming
- Taxport
- Esports Club
- Hash Graph Association
- Yubisoft
- Final teen
- Unrealized engine
- Oppress gaming
- Valve (steam)
- Vizal capital
- vivo
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