
When it comes to video games in our experience, we are rarely discussed among the characters we play on the screen, and as a player, the relationship between our own actions is rarely discussed. There is a special trend where we put ourselves into the shoes of these characters, and promote a kind of suspension of disbelief, that the players’ actions that we run shortly are able to determine what they do and what they say, while they also believe that their actions are simultaneously. There is a sympathetic/sympathetic bond that produces a reader that a reader will develop for the main role of his respective media, but in many ways we allow ourselves to embrace the role of the main character without which it seems directly disconnected between their actions and their actions in our actions.
However, it seems that Delteron and Undertral adopt a different approach to the relationship with the player’s role. Undrell famously uses the player’s choice to a certain extent, allowing you to choose the main character’s ethics and results that affect the auxiliary cast of them. But when the game reveals to us that a part of this character is not just an empty slate avatar, and it has its own feature that is not dependent on us to determine it. The character is aware of your actions, and recognizes the separation between you. This character, called Chara, thanks to you for your actions and to awaken them with their true ability. However, the game does not end long after that, and you really don’t really find much to chew it unless you look at the game and characters. In comparison, Delteron takes a lot of direct approach, in which many of Chris’ events are shown as a desire to separate from the player, which I will not spoil for the ongoing story of the game. Regardless of, the handling is so unique that you actively consider your role in the Deltaron universe as a real entity, and consider how many steps the players are dependent on or your own, some are more clear than some answers.
How unique the video games are in this relationship, I really appreciate how it has been included in these two games, but also leaves me the question of whether it is completely unique in this regard with my limited experience. Is there another game that tries to make a difference between the two, and makes them for the depth of the depth of mutual interference? If there are there, how did they handle it?