It Sucks More Games Didn’t Learn From The Last Of Us Ping System

by lucky
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The last part of us 1 and Part 2 has some incredible access options. In the gaming era, where studios are trying to maximize to ensure that everyone can play the game regardless of their ability or skill level, the pair of this game has gained fame due to some excellent customization and access options available.

I do not need too much access to help when gaming, but seeing the extent to which the last sports options of American sports have been appreciated, I have launched part 1 of my last recent game, which is being checked by the menu to see what is on the offer. An option, ‘increased listening mode’ wrapped my eye, and after trying it, I believe every game needs such a feature.

The last of us increased the listening mode

It Sucks More Games Didn’t Learn From The Last Of Us Ping System

Better listening is easy. In the last of us, Joel, Eli, and Abe can hear the world around us and imagine where the enemies are. I guess everyone in the apocalypse is born with Wall Hex. By enabling a better layout, the player can target the Circle button to send a ping of acelocation style that highlights items and collective equipment so you can easily see where they are.

This sequence is great for everyone who strives to identify items against the clutter world of the last world, but this is an amazing tool that can benefit anyone. My play Throw has been significantly more pleasant because I do not have to find every area, if I miss a little tape, scissors or ammo, mesh the interact button. Now, I just need to do that as soon as I enter an area, have a sharp ping, and I know where to go to find some goods.

One of the potential non -intended benefits of the Ping system is that, because I know exactly which areas are items, I don’t need to find my time more and less in search of them. Instead, I can easily appreciate the design of each area environment. I have seen new small details about everywhere I have found in the last part 1, thanks to the fact that I am not ignoring anything that is not a cabinet full of upgrades, nails and broken scissors.

Does every house have only half a pair scissors?

The shadows of Hassan’s profession use a similar looting system that I also enjoyed. In the eagle vision, you can see where treasures and other important items are hidden through the walls. This type of system does a great job to instruct you to upgrade the content, but it is also helpful in telling you that if you just want to take a look at the beautiful scenes, where can you go? This is an option I wish I had all the games.

A new way to handle the item Bluet

Late US system

When there is a lack of resources, the item Ping system works very well at our end, but I will welcome it to other genders as well. There are many sports in the present period of gaming we are in. In sports like Starfield and Cyberpank 2077, if you really want, you can collect each piece of trash found on the road. In these games you have a lot of looting volume to me. The idea of ​​entering all the garbage for useful scrap gives me a headache, so I’m not worried.

If there was a ping system like Cyberpank 2077 and other sports as we would help us identify where they are, but what kind of thing they are, such as breaking them into category such as ammunition, crafts resources, and vendor trash. It will put very little pressure with these systems.

If you turn on a better listener mode, the last of us is some of the cool about how to handle the distribution that wants to take advantage of more sports. It facilitates me to smooth the search process, while also encouraging me to get soaked in all places, and I want to see that such features include. I wish the work of the naughty dogs was more recognized than that, and that these tools had already adopted the standard of industry. Thanks to the HBO adaptation, once again in the eyes of the public, I hope more developers will run the game, discover the system, and think about interesting new ways to add something like it to their sports.

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