It took me 35 hours to discover Clair Obscur: Expedition 33’s overworld map, but it only highlights my biggest problem with the game’s dungeons

by lucky
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Claire tools such as very large, mechanically dense sports thing: Campaign 33 is that small things can be lost on the way. This is a problem that I first ran out in the choice of the Kingdom of Tear of the Kingdom, where I had spent so much time looking for it and because of it that I had completely forgotten to equalize my coach. Come

But there is a lot going on in Sandfall Interactive’s first RPG that I really ignored the basic thing. Among each character’s play style mastered, in the midst of penetrating my teeth through dangerous minaghemus, which pushes Perry Windows air, and playing with my pictures and Lumina, I apparently ignored me to focus on fine print in front of me. About 40 hours later, I blow up my little brain while looking for two small words in the lower left corner of the screen: Open map.

Blind from fighting

Claire Ozer: Campaign 33

(Image Credit: Kepler Interactive)

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