It’s 2025 And I Still Don’t Understand Assassin’s Creed’s Loot

by lucky
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There is a strange relationship with the plundering of the present era of gaming. On the one hand, giving players a new loot with better statistics gives them a clear way to understand the extent to them, but on the other hand, many games struggle with the balance of how often they should reward the player with a new loot.

I stay away from looted sports because I never forced them, but it is impossible to avoid looting. It feels like it gets into every game at some point.

The shadows of Hassan’s profession bring back the loot system from Organization and Odyssey, a system that was widely down in Walala, and I cannot be caught with it. Maybe I am an ‘old man screaming at the cloud’ moment, but I just don’t understand the plunder in the Asian profession.

Loops of growing growth

It’s 2025 And I Still Don’t Understand Assassin’s Creed’s Loot

Ever since he began to adopt RPG mechanics, Hassan’s profession has leaned on his plunder to help the players develop in the power level. Every few minutes, in the shadow of Haasan’s profession, Organization and Odyssey, the player is given new weapons, new coaches and random turns that bring up his stealth damage to 1.5 % or add an additional 12 HP to his health bar.

I disrupt this kind of growing progress in the flow of boring and gameplay. Finding a loot that increases the loss of solo invaders to one percent does not feel interesting. When I am one percent multiplication, I cannot make the amount of loss of damage. While I understand that a sword that sometimes causes a one -percent loss Is Better than the sword that doesn’t do this, I can’t wrap my head around how the game designs what someone wondered would promote one percent loss, interesting or entertaining.

In the upper part, every few minutes or completely disrupts the flow of the game. When I stick to my way through Osaka Castle, I grab my controller a lot, and in search of the victim’s More More, I enter a chest room. I open it and cry when I find out that this is a new hood for Naoe. I open the menu to see if this is a good thing, find out that it increases my printing skills by 0.5 %, comparing it with other hoods in my inventory for a minute or two, and when I was wearing a single pole, before I found a new, I found a new, tension.

All this surprises me why Hassan’s profession is worried about looting the shadow if it is nothing like a mechanic. It is an empty calorie, a system that feels like ‘doing something’ because there are loot systems in the other RPG, so if Hassan’s profession wants to attract Witcher 3 fans, it also needs a looting system.

If we have all got it, what is the benefit of legendary gear?

The murderous shade-armer menu of the killers

Not only is the loot system disrupting and boring, but I don’t just understand how Hassan’s profession works rare. I have played for about ten hours of the game, and so far, I have only two types of loot: Commonwealth and legendary loot.

I understand the specific colors associated with looting. White is normal, the green is abnormal, the blue is rare, the purple color is very rare, and the orange/gold is legendary, but I do not understand that I have already found multiple pieces of legendary looting in the shadow of Hassan’s profession before I have access to Yasuki as a playful role. At my current level, the common loot I get is that Better I got an hour ago than the legendary loot.

If the random trash I get on the side of the road is exactly – and even better – in most cases? If the legendary loot does not mean how to play the game or how my character scales with force, then why not the looting at all? If the loot does nothing but raise my stats through an inaccessible matrix, then why not just give me the figures when I am on the surface? If there is nothing in it, why is it returned to a game?

Haasan’s beliefs returned the looting amount that the players received from a certain amount, but it did not solve the problem of Hassan’s credit loot because Ubisoft did not replace the system that he removed with anything. There was still some looting in Walala, but by the end of my 75 hours with the game, I used only three different weapons, and it made things very fast.

It is clear that Ubesft is still experimenting with its loot system as the shadow has returned to the permanent shower of looting to Odyssey. If the studio is struggling to find a proper balance after almost a decade to focus on becoming an RPG, then it is time to revisit the systems around the looting instead of trying to force the mechanic that are not just forming. This may be the key to making the killer’s credit franchise 1.2 % more pleasant.

Mix

The killer’s profession shadow

Raded

March 20, 2025

Esrb

Adult 17+ // Blood and Gore, severe violence, language

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