Code Masters Latest Formula 1 Game, F1 25Is arriving soon on May 30, 2025, and I recently managed to visit the Studio’s UK Headquarters for a Randown on the biggest changes and additions to this year’s entry in the Behemut Racing Game series.
The greatest draw from the argument F1 25 It is the same as the developer referring to ‘my team 2.0’. This is an important overview for a single player carrier mode option that helps to feel very little like later thinking and, based on my 45 -minute hand -time -based mode, like a full -fledged feature mode that meets last year’s main career mode upgrade.
I F1 25, The Code Masters have fully erected what is referred to as the ‘owner driver’ setup of his team’s first repetition, rightly saying that it was not a realistic experience. Now, very much like F1 Manager 24For, for, for,. You will have the opportunity to run your own eleventh team on the grid as the principal of his team.
Driver Ed
F1 Manager However, it is not trying to become. Despite my comparison, you will still run in real time, choosing one of your two drivers for the weekend of any race. During your initial team setup, you will select which two drivers you want in your cars for the season, as well as name your team and set its basic colors and car / suit liver.
It seems that your powers here are unfortunately not as wide as they will be in Frontier Development ‘Management SIM. During my demo, I could only choose a handful of existing F2 talent, including Victor Martins and Ritomo Miata. However, it is important to note that I just had time to try the backmarker team, and if you choose a high start budget, more quick options may be available, but soon something more.
You have access to a wide range of driver markets during your career, however, where you can interact with and enter F -1 drivers to secure your second season and then to save them.
Of course, this naturally means that you will need to perform well with the team and keep your reserves healthy. Additional injections of cash can be achieved by your title sponsor selection, their goals for you in a season, and maybe, at the end of the season, your overall results and final positions in the standings of the Constructors.
The first day on the job
As a team principal, research and development projects have now been divided into two separate facilities. For example, the research parts will no longer apply automatically to your cars. After completion of the research, you will now need to develop them.
This is where there is a very happy strategic drama. Your preliminary budget will be decided initially how much you want to be your team. There are three parasites, each represented a back marker, midfield, or a competent team.
It will also decide the quality of your initial facilities. Subsequently, the choice of your engine provider (Renault, Ferrari, Mercedes, or Red Bill Power Train – all this with different strength and reliability statistics) and the driver will also eat in your initial budget.
Behind the curtains and even with a lot of activities to manage you in my team. F1 25, I suggest that the more realistic challenge is to determine your problem properly. For a back marker team, the pack in qualifying will not mean much to be cleaned two or three seconds, will it be?
Growing pain
Unfortunately, F1 25 Maintains 1-100 hard slider with isolation and frustration for your career methods. This means that for another year, you will need to run some time trials or some dummy safe will need to eliminate a problem that makes you feel right for you. This is definitely a bit below, but senior creative director Lee Matthew assured me that the Code Master is considering ways that can provide more straightforward problems in future games, potentially more straightforward problems.
“Long -term, it is a matter of concern for us to work on a method to give the players a decision that they need to decide, but the only way to do this is to guess how well they drive the first place.”
Creative director Gwen Cooper also threw it in two cents, saying: “It is difficult, because different players have different powers in the sense of how well they drive. They think they can change on the basis of every track at the level of skill. So if we do not correct it, it is misleading.”
Mather itself is also bowing down on the idea of getting information from the player and emphasizes that difficulties in the F -1 game, especially, can change in a dramatic way based on things like team selection.
In clear, my team will undoubtedly get into the overall difficulty of the budget and the choice of starting the team standard. For example, a difficult setting of 70 of the 100 can still vary in the challenge, depending on whether you are in front of MacLaran, Mid -Pack Williams, or back marking sober.
A glimpse right now, for now
My session with my team 2.0 was short, so I really took a sample of the same weekend (this is three practice sessions, qualifying, and the Grand Prix). But I was also told that this time the team and the driver’s morale would also be a great factor.
For example, it can be easier to like and prefer one driver more than the other. It can be overcome on the weekends of each race or in the form of all new upgrades to someone, while the other has to wait more.
I am currently not sure how well the AI -controlled team partner will perform in any session. But I have to imagine that they will perform better if they are in good mood, or vice versa, are mistaken or less impressive if they are less morale.
It all looks like a compelling balance, and certainly not as straight as it is like the main mode of the carrier where you can just jump into a car and perform each weekend.
May be in my going to my going single player carrier mode F1 25, And when I start the game on PS5, Xbox Series X, Xbox Series S, and PC, I’m looking forward to deep diving.