We have already learned that the kingdom is coming: Delorence 2 was a huge hit movie for Wahrous Studios. The game expressed more than one million sales on the first day of its launch before galloping the two million copies sold by the end of February. But how is it compared to the actual game performance? It seems safe to say that it has improved, but how much better?
Matt Pestella, executive director of industry analus firm Sarana, provided a special answer. February 2025, Shareing Market Highlights from the United States for Puschtilla Disclosure The sequel to this harsh has increased by five times the number of copies of the original.
“The launch of the launch of the dollar arrives tomorrow: Deliverence II was 5 times higher than the original kingdom arriving in February 2025: Salvation was obtained during the early February 2018,” Puscatela wrote on Bluesky. This brings to Kingdom: Salvation 2 The second most selling premium game in the United States, just behind the tremendous trading beast, is Monster Hunter Wilds.
It is worth emphasizing that these figures are specific to us, so this proportion may not be the same globally. Nevertheless, it shows how the war horse is successfully built on the basis of the original kingdom: Salvation.
What is the secret behind the success of KCD2? You can point to all kinds of things, such as its incredible Quest design, which can rival the choice of Vachar 3 and Baldour’s Gate 3, how they travel long, wrapped up, even the smallest, extremely accidental work. The players have also clearly stood up with the conduct of the missing ass NPC, which often entered and flows out of the questions, which does not play momentarily, nor makes them unexpected and very memorable.
Still, I think we can have more specific insights than we can see both CD2 and Monster Hunter Wilds. Together, they show that players have a real appetite for rich, system -driven sports that have the ability to fully drown you in your world, but not necessarily feed their thoughts. Graved, Monster Hunter: Wilds are designed to make the most accessible of pitches, but once you go beyond the introductory campaign, it’s a broad, gnomic depth game.
Certainly, in the case of the kingdom: Salvation 2, its slow and high demanding design was a very deliberate choice. War Horse openly explained that it was designed to avoid the ‘instant satisfaction’ of modern sports, which presents examples like Morrland and Misled as a direct impact on its point of view.