Need to know
What is it? A serious First Person Danje Crawler was much affected by King’s field and early survival horror
Date of Release May 13, 2025
Payment expectation $ 20/. 16.75
Manufacturer JR Hudpoh
Publisher Top Heat Studios
Reviewed RTX 3060 (Laptop), Raisen 5 5600H, 16GB of RAM
Steam deck The official status is “unknown”, but it works out of the box out of the box
Link Steam
The maze of Demon King is a cruel, sad basement crawler, which is in the end of the feudal Lord Japan. I am a lower toe soldier, or an Asiagro, who is trying to avenge the killing of my master and his army at the hands of the devil king. As you can imagine, the difficulties stand against me in despair. My Katana is broken, I am easily tired, and the maze I force to navigate is the most depressed and confused of tight halls and non -detective rooms that I have visited since the PS1 era. It is not necessary to mention that the devil king is openly making fun of me with his arcing puzzles and makrooh Yuki.
This dirty 15 -hour adventure is related to a new generation of crawlers in the king’s field, which is a dark fantastic series that is produced by the Dark Souls Games. The devil is following in the footsteps of the king’s maze LunacidWhich made life popular, and currently there are tons of coming games on my steam desire list Herk to the ghost And monomyth. The folk tales of the maze and the horror of survival are a job of a coercive involvement of the lon Lonosad, while also increasing.
About this fight: I was ready to abandon the Demon King’s maze for about two hours. The game forces a combat tutorial straight out of the gate, but I was still handing over my ass. My Ashesigro is falling at the speed of a turtle, which has a stamina bar that ends on a dangerous clip with a poorly -time swing of Katana. Dodging once does not eliminate my misconduct, but if I go back to four seconds of colds, this happens, and the fine is a lot. If I have to suffer any kind of fraud, whose attack can be stabbed inside one Little Window, I lose my coolness and death is sure.
But then I learn to kick. There is a kick button, and for a long time I neglected to use it. Kicking an enemy to force them for a long time. Sit down, and removes the edge from the worsening battles otherwise. I finally learned that the fight is really testing my ability Stay cool During the terrible competitions. Once it was gathered-and once I began to understand some other rates of the game, such as the Safe system like Bone Fire, and the importance of fleeing-was not too late to return. Not only was I going to leave the maze, but I became his obsession.
Surprisingly it is easy to do. Demon’s maze is divided into four major areas, and except some freshly external parts, they all look alike. Each surface is erected in the brown brown oysters. The doors and occasional halls can be blocked by the piles of mysterious breathing. Of course many doors are jammed or closed. It is a oppressively dark and nervous world that has to spend a lot of time, and nevertheless, irrational twisting halls and wasted rooms manage to leave an impression, so in the end I felt that I know the map well.
Meanwhile, the enemies themselves and even the NPC are unacceptable through their newborn 3D styling. For example, it took me a little time to realize a merchant cat, a cat. When it comes to the devils, Chinaki pixels abandon the details and jokes in favor of the general form: it seems that I am falling (or running) of a terrible emotional polyps (or fleeing), and it is far more terrifying that if it is cautiously the choice of a polygunal, it is a matter of frightening. Organum.
Perhaps this style is based on a decision. At least half a dozen horror games release on steam each week, which return to the mid -90’s 3D graphics. It has become a shortcut towards a particularly disturbing horror effect, which can not expect more modern offerings. But in the case of maze, graphics are actually Morketers and More Discover the content of the 90s of IT channels. It makes the enemies terrifying and more incredible, yes, but it also lends the game to remind the game of Homero ruthlessness. Video nest. It seems as a whole that no one will dare to bring it to the market in the 90s: something about it.
But as horrible as the beasts and the hallways, the mid -game made me feel less dangerous. Here is a group of different weapons, all upgrades, from my star Katana to Otsuchi (“very heavy hammer”), a great stake (“mass sword”), and Naginatas, ax, nausea, even a rifle, with different speeds of attack and stamina. There are also amulets, which I forgot to use mostly, but both have aggressive and defense capabilities. Half -path marks face difficulties, thanks to most of the war systems, but upgrading my health and capacity definitely helped (trust me: prefer the latter), as well as a stalking personality about a stalling personality after residential Evil’s Mr X.
There are not many puzzles here, but they all give a dimmed sense, usually requires a lot of back tracking in the map. One of my colleagues struggled with the people I found easily, and vice versa, but the player who observed any half -way would solve without any problem. There are a lot of clues in the world scroll, and reading them can be as painful as walking in the halls: Avoid some disturbing detailed detailed detail of eight Buddhist heels.
The devil’s maze is primarily the job of a person, JR bone, and it certainly feels like a result of a fruitful obsession. I don’t know if a team quietly made something disturbed without piping to ask: How will people compete? I will not lie: When I saw the credit role on the devil’s maze, I felt an irreparable feeling of relief that I would never have to wander these halls again, their mysterious degeneration drone, and their grass Denzen home. But I’m sure I did at least once: this is the most powerful horror horror that we are likely to see in 2025.